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DrPlug

Баг старой версии мода

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В версии мода Nevermine 2 – Advent of Ascension  2.4B и раньше есть баг, при котором поножи "Короля пространства" никогда не дропаются. Как я понял у нас именно такая версия, можно ли как-то исправить данный баг?

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Да, так и есть, в коде модификации присутствует ошибка.
Автор сделал выпадение вещей по принципу рандома от 1 до 4, но вот условие, при котором падают ботинки и поножи - равняется двум (одинаковы), хотя поножи должны равняться 3-м. Скоро это будет исправлено, спасибо за участие в развитие проекта и сообщении об ошибке.

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Выпадение понож исправлено.

Похоже, что модификация окончательно вышла на 1.7.10 и теперь носит версию Tslat 1.1.2, а все последующие обновления, это переход на 1.12 MC. Может быть еще немного подожду и буду обновлять Nevermine.

Изменения автора.

Спойлер

 

Tslat's Advent of Ascension Continuation
(+: Added; -: Removed; *: Modified)
1.1.2 - Patch update
Items:
* Fixed gaining no xp when tossing out heartstones
* Fixed barathos realmstones requiring lborean realmstones to activate the portal
* Fixed gem bag not giving shyrelands gems
* Moved shyrestone and shyregem to the right creative tab
* Fixed spaceking armor summoning minions after death, potentially reviving the user
* Fixed typo in supremacy sword name
* Fixed incorrectly removed description on moon maker
* Fixed incorrectly removed description on mark maker
* Fixed random crashes with knight's armor and certain damage types
* Allowed discharge sniper to get a bonus from sharpshot armor
* Fixed rosidons putting you on the roof of the nether
* Fixed rosidons putting you on the roof of the deeplands
* Fixed boomboom causing server crashes
* Fixed format error on vulcanism armor
* Fixed missing damage value on soul drainer
* Fixed typo in description of reef staff
* Fixed incorrect speed value on soul drainer
* Fixed typo in frosticator name
* Reduced rate of orbling spawn from spaceking armor
* Fixed bubble berries giving more breath than max
* Fixed predator's lightning bolts being invisible
* Fixed incorrect description of sky staff
* Removed duplicate recipe for crystallanium
* Extended blindness duration for sea spider and night reaper
* Fixed duplication glitch with rune pouches
* Fixed mecha staff not playing nice with grave mods and certain death-related actions
* Fixed several items working on players (wizard staff, soul spark, etc)
* Fixed butchery armor not playing nice with grave mods and certain death-related actions
* Fixed primordial staff armor not playing nice with grave mods and certain death-related actions
* Fixed haunted greatblade armor not playing nice with grave mods and certain death-related actions
* Fixed soulstone pickaxe not taking correct damage
* Fixed typo in cryston staff
* Fixed striker staff crashing in multiplayer
* Fixed phantom staff crashing in multiplayer

Blocks:
* Fixed missing name for mechbot altar
* Fixed missing texture for mechbot altar
* Fixed different sides not rendering across various portal blocks
* Fixed exoid table being minable
* Fixed hydro table being minable
* Fixed missing name for orange pedals
* Fixed tyrosaur altar being breakable
* Fixed mechbot altar being breakable
* Fixed baroness altar being breakable
* Fixed missing message from gold collection block
* Fixed goldus spawners not working
* Fixed craexxeus and xxeus statues not playing sound on right click
* Fixed a bunch of incorrect materials on blocks
* Fixed being able to duplicate mystic ferns
* Allowed crystallanium to work with beacons
* Allowed emberium to work with beacons
* Allowed shadonantium to work with beacons
* Allowed skeletanium to work with beacons

Mobs:
* Added shyrelands realmstone to realm shifter trades.
* Further increased all realm shifter trade values
* Fixed missing name on corallus shot
* Fixed corrupted traveller not having its identifier in its chat messages
* Increased hitbox of distorter to correct size
* Fixed eeo spawning ridiculous amounts of mobs from certain small damage effects
* Fixed missing name on stimulo
* Fixed missing name on stimulosus
* Fixed missing name on arcworm
+ Added sound effect to linger projectile attacks
* Fixed missing name on soulvyre
* Fixed missing name on mechbot
* Added some missing magic repair dust trades to gardencian lotto man
* Fixed mirage teleporting to fixed coordinates when not in immortallis
* Fixed flash teleporting to fixed coordinates when not in immortallis
* Flash will no longer drop immortallis progression coins or tokens if killed outside of immortallis
* Hopefully stopped a bunch of flying mobs from attacking players while dying
* Fixed amphibytes potentially spawning corallus in immortallis or ancient cavern
* Allowed shyre troll to turn its head
* Fixed rune templars despawning in peaceful
* Fixed nipper spawning inside blocks and suffocating
* Fixed opteryx taking fall damage when jumping
* Corrected the drops from automatons
* Fixed goblin head missing parts when it turns
* Fixed ghostly goblin head missing parts when it turns
* Fixed missing death sound for cyclops
* Fixed missing death sound for chargers
* Fixed sphinx ears getting lost when it turns its head
* Fixed explodot exploding without seeing the player
* Fixed alarmo exploding without seeing the player
* Fixed grunt teleporting to players it can't see
* Fixed skolle teleporting to players it can't see
* Fixed incorrect death sound for Urka
* Fixed missing death sound for ursas
* Fixed incorrect death sound for cyclops variants
* Fixed incorrect description for construct
* Fixed creeperlock teleporting to players it can't see
* Fixed ents not knocking the player into the air
* Fixed tyrosaur stomp affecting creative players
* Fixed lightning turning traders into witches
* Reduced bobo hitbox to correct size
* Reduced chocko hitbox to correct size
* Reduced koko hitbox to correct size
* Reduced kranky hitbox to correct size
* Reduced snappy hitbox to correct size
* Reduced stitches hitbox to correct size
* Reduced tipsy hitbox to correct size
* Reduced bouncer hitbox to correct size
* Increased paladin hitbox to correct size
* Increased airhead hitbox to correct size
* Actually fixed incorrect clown death sound (for real this time)
* Fixed missing lightwalker name
* Fixed incorrect lightwalker death sound
* Reduced spearmint slug hitbox to correct size
* Fixed soulvyre not playing nice with grave mods and certain after-death stuff
* Widened devourer's hitbox slightly

Misc:
* Fixed zargonite armor damaging hunter mobs above the player's level
* Fixed runes replacing arrows in jungle temple dispensers
* Fixed innervation working on starvation damage
* Fixed mechbot structure not spawning
* Fixed not being able to apply aoa enchants by command
* Fixed a ghost innervation enchant remaining on items after dying
* Fixed some silvro trees generating on grass
* Fixed incorrect double log being dropped from logging (also did my best to make it work with other mod logs)
* Maybe fixed candyland sticky message sending to multiple players at once (painful to test)
* Fixed a missing block in blue mushrooms in mysterium
* Fixed greckon & runandor portals putting you in midair
* Fixed a bunch of incorrect sounds that were all the same
* Fixed precasian ore blocks not generating in new biomes
* Increased blast resistance of all worldgen blocks
* Reduced amount of floating aqua mushrooms in gardencia
* Fixed incorrect name in gui for portal ghost
* Stopped candyland sticky water affecting creative players
* Re-added update checking
* Fixed the login notice not giving the correct key name to close
* Portals will now fail if you remove any of the carved runic blocks from the frame
+ Added a whole bunch of stuff to the ore dictionary for compatability with vanilla and other mods
* Hopefully fixed intervention not playing nice with gravestone mods

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1.1.1 - Patch update
Typos/Spelling:
* Removed an additional full stop that was annoying pixelator
* Fixed random w in guardian statue name
* Removed excessive capitalisation on teleporter frame fail messages
* Fixed typo in golden cotton candor statue name

Blocks:
* Fixed shyrelands realmstone not working on the portal frame
* Fixed missing name for eucadon leaves
* Fixed missing name for melumia leaves
* Fixed missing name for domiguous leaves
* Fixed missing name for eucadon wood
* Fixed missing name for domiguous wood
* Fixed missing name for melumia wood
* Fixed precasian sand missing its name
* Fixed precasian sand making the wrong sounds
* Fixed lelyetian grass down choosing the wrong block to monitor
* Fixed bubble leaves being unbreakable
* Fixed rune shrines giving storm runes instead of compass runes
* Fixed name for abyssal glass
* Fixed missing name for mellians
* Fixed missing name for pertonias
* Fixed missing name for marsh tube
* Re-wrote block placement and breaking for all plants
* Changed lunar plants to give invisibility instead of night vision (due to black screen bug)
* Allowed guns to damage hunter mobs in creative
* Fixed mechbot altar not existing
* Fixed emberium affecting creative players
* Increased explosion resistance of all dimension stones

Items:
* Fixed worn book not being readable if obtained outside of the portal ghost
* Fixed haven shrooms description
* Fixed ancient ring being in the wrong tab
* Fixed missing ammo description for baron SSR
* Fixed incorrect description on wizards staff
* Fixed incorrect description on concussion staff
* Fixed missing ammo description on ancient bomber
* Fixed missing ammo description on ancient discharger
* Fixed missing colouring on apoco shower
* Fixed balloon bomber broken description
* Fixed candy blade broken description
* Fixed floro500 broken description
* Fixed moonlight staff affecting creative players
* Fixed meteor staff affecting creative players
* Fixed hauling armor broken descriptions
* Fixed infusion armor broken descriptions
* Fixed innervation armor broken descriptions
* Fixed hunter armor broken descriptions
* Fixed creation armor broken descriptions
* Fixed missing ammo description for heat wave
* Fixed missing ammo description for amplifier
* Fixed moon destroyer explosions not counting as player kills
* Fixed ancient discharger explosions not counting as player kills
* Fixed bow explosions not counting as player kills
* Fixed soul drainer not rendering when held properly
* Reduced spamming of chainsaw sound to something more tolerable
* Fixed iro miner not being affected by enchants
* Fixed sky staff not working
* Fixed knight armor not giving a buff
* Fixed knight's guard not giving a buff
* Fixed shyre sword not doing anything
* Fixed hell fire making the wrong sounds
* Changed description of ultimatum staff
* Fixed pickmax not working
* Fixed pickmax breaking unbreakable blocks
* Fixed worn book crashing in multiplayer
* Fixed knight armor giving buffs on attack rather than defend
* Fixed greatblades being defeated by some grass
* Fixed knight's guard doing nothing
* Added a visible projectile to soul spark
* Changed description of ultimatum staff to be more specific
* Fixed wizard's staff working on wither and ender dragon
* Fixed ultimatum staff working on wither and ender dragon
* Fixed light spark working on wither and ender dragon
* Fixed soul spark working on wither and ender dragon
* Fixed tangle staff deafening players
* Removed runandor portal blueprint
* Fixed ornamyte and goofy pickaxes duplicating blocks
* Fixed portal blueprint not working sometimes
* Moved bayonetteSR to snipers tab
* Fixed crash from greatblades
* Fixed tangle staff affecting creative players
* Fixed tangle staff not affecting entities
* Fixed nightmare staff affecting creative players
* Fixed incorrect speed description on aqua magnum
* Fixed ambiguous lightshine description
* Fixed incorrect baron greatblade description
* Changed alacrity armor recipe back to crystallite stones

Mobs:
* Fixed portal ghost despawning
* Fixed craexxeus harming itself with its bombs
* Fixed goblin losing its right ear when turning its head
* Fixed sphinx model losing its ears slightly when turning its head
* Allowed portal ghost to turn its head
* Fixed missing name for Craexxeus
* Fixed missing name for Xxeus
* Reduced voxxulon hitbox to correct size
* Fixed shyre banker resetting your inventory and not doing anything else
* Fixed shyre archer resetting your inventory and not doing anything else
* Fixed dust strider being crippled
* Fixed amphibiyte death sound being quiet
* Fixed missing name for omnilight
* Fixed lelyetian caster head not moving
* Stopped omnilights shooting at creative players
* Fixed the death sound for all shyre mobs
* Fixed click in bomb carrier living sound
* Cold fix: xxeus now drops its statues
* Reduced nethengeic wither hitbox to correct size
* Fixed nethengeic wither projectiles coming from above its head
* Fixed walker breaking in multiplayer
* Fixed walker enflaming players in water
* Increased basilisk hitbox to correct size
* Reduced duston hitbox to correct size
* Increased stalker hitbox to correct size
* Increased lost soul hitbox to correct size
* Increased dusteiva hitbox to correct size
* Increased devourer hitbox to more correct size
* Increased stalker prime hitbox to correct size
* Fixed gorb engineer using the wrong gui
* Added more food trades to the portal ghost
* Changed portal ghost name
* Fixed penumbra dropping into the void on spawn
* Fixed orbiter using the wrong death sound
* Increased portal ghost's health
* Fixed charger using wrong death sound
* Fixed cyclops using wrong death sound
* Fixed ursas using wrong death sound
* Fixed bush babies using wrong death sound
* Gave ariel a bit of fall resistance
* Reduced coniferon hitbox to correct size
* Fixed having to look above stalker's head to trigger effect

Misc:
* Disabled rain in crystevia
* Fixed being able to use water and lava buckets in ancient cavern and immortallis
* Fixed it raining in precasian desert
* Fixed traders sometimes spawning with 0 trades
* Fixed precasia getting mixed up with shyrelands
* Fixed a lack of rain in baron forest
* Fixed a lack of rain in baron maze
* Fixed a lack of rain in gardencia fungal
* Fixed a lack of rain in gardencian marsh
* Fixed shyre trap effects working on any block
* Fixed shyreland wind gusts happening at all times
* Converted a bunch of additional sounds to mono
* Re-instated fixed trades for now - forge has bugs I haven't yet figured out how to iron out
* Added an additional check for ancient cavern bosses not spawning - this has fixed it in testing for me..
* Fixed missing shyrelands portal sound
* Reverted randomised delays on boss music due to community demand
* Made ancient portal generation rarer
* Turned rain off again in barathos - why was it reported incorrect before?
* Doubled potential loot for carved runes in loot chests
* Fixed stray dark chocolate block in chocolate trees
* Added a death and hit sound to clowns
* Fixed tribute clearing when logging out and in
* Creative mode players can now hold tools and armor they may not have the levels for
* Changed iromine portal from gold blocks to iro bricks
* Fixed missing message for extraction blaze rods
* Fixed incorrect death sound for all celeve clowns
+ Ruined portal frame now has a 1/10 chance for each carved rune to still be in place in the structure
* Fixed infusion blueprint ignoring block protections
* Fixed a bunch more sound problems - courtesy of Sonicwave!
* Lowered player entry location in ancient cavern from being too high

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~~--~~--~~--~~--~~--~~--

1.1 - The Inflated Update:
Greatblades:
+ Added support for non-player mobs to wield greatblades
* Added support for greater levels of sever enchant to have an effect

Localization:
+ Converted the entire mod to a localizeable mod. Everything should now support translations to your language of choice - check the .lang file

Dimensions:
+ Added the Shyrelands!
+ Added a bunch of biomes to a bunch of dimensions. Includes lots of new blocks

Traders:
* All trading NPCS now have randomized trades
* Increased general value of realm shifter's trades

Portals:
* Re-wrote portal handling code to be MUCH more multiplayer friendly. Hopefully this also completely fixes the void-falling bug
- Removed the usage of Ancient Teleporter Blueprint. Portals are now built, and can be built anywhere.
+ Added crafting recipe for the now-named Carved Rune of Power
+ The other carved runes can now be found in loot chests throughout the game
+ Ancient rock can be found underground in ruined portal frame sites

Foods:
* Changed halcyon milk: Reduced healing, removes potion effects, gives brief nausea. Can always be consumed.
* Increased cooked ursa meat restoration values to beef equivalent
* Increased cooked chimera chop restoration values to chicken equivalent
* Changed lunarade: Removed healing effect, added saturation value, added short jump boost effect
* Changed tea: Added decent saturation value, added brief regeneration, added short resistance effect
* Changed fungal tea: Added decent saturation value, removed healing effect, has similar effects to tea, but with stronger regeneration and weaker resistance
* Changed natural tea: Added decent saturation value, removed healing effect, has similar effects to tea, but with stronger resistance and weaker regeneration
* Increased furlion chop hunger restoration and saturation to chicken equivalent
* Changed eye candy: Removed healing effect, added energy restoration value, reduced time to consume
* Increased hot rod hunger and saturation values to just above beef equivalent
* Changed fiery chops: Added rage regen value, reduced hunger restoration down to between chicken and beef equivalents
* Changed halycon beef: Increased hunger restoration values to between beef and chicken, added brief nausea
* Reduced time to consume floracle sticks, increased xp gained
* Changed triliad leaves: Made them more fun
* Changed goldicap petals: removed potion effect clear, added brief speed and jump boosts, reduced time to consume
* Changed bubble berries: Removed hunger regen, added breath restoration, reduced time to consume, always consumable
* Changed magic marang: Given decent hunger and saturation values, increased time to consume, gives decent night vision effect
* Removed hunger restoration from chili pepper
* Changed luna globes: Removed energy restoration effect, given invisibility effect

Typos/Spelling:
* Swapped the names for eeo and scared eeo
* Fixed missing block names for havendales
* Fixed typo in faceless floater spawner
* Changed golden cotton candor statue name to be more consistent with other gold statues
* Changed golden creep statue name to be more consistent with other gold statues
* Removed number from creation2 banner names
* Fixed energistic axe claiming to operate on ores
* Fixed energistic shovel claiming to operate on ores
* Fixed description on ornamyte pickaxe
* Fixed description on goofy pickaxe
* Fixed unnecessary "the" in crystevia portal activation
* Fixed typo in immortallis room 6 requirement
* Fixed name of nethengeic spawner
* Fixed name of flesh eater spawner
* Fixed name of inmate x spawner
* Fixed name of inmate y spawner
* Fixed name of rock critter spawner
* Fixed name of Flower face spawner
* Fixed name of archvine
* Fixed name of abominator idol
* Fixed name of Ancient bow idol
* Fixed name of bloodfury idol
* Fixed name of froster idol
* Fixed name of giga cannon idol
* Fixed name of mint magnum idol
* Fixed name of penguin blaster idol
* Fixed name of purple punisher idol
* Fixed name of soul fire bow idol
* Fixed name of Sound Cannon Idol
* Fixed name of wart gun idol
* Fixed missing semicolon in primordial guide chat
* Fixed double message for player when spawning elusive
* Fixed inconsistent message format for lottomen
* Fixed typo in harkos statue name
* Fixed typo in floro upgrade kit name
* Fixed missing capitalisation on compass rune post
* Fixed typo on demolisher "extremeley"
* Fixed typo on boulder "extremeley"
* Fixed typo in zal child messages
* Fixed missing space in token trader name
* Added missing full stops to some messages
* Fixed typo in candlefire sword description
* Fixed missing space in store keeper name
* Fixed typo in aqua magnum - "exremely"
+ Added a ton of additional info to different items' descriptions
- Removed melee damage from rapid energy weapons
* Reduced iromine realmstone drop to 1 for foraging
* Fixed weird grammar in firestorm staff description
* Fixed spelling in Fish Case - "receive"
* Fixed incorrect damage listing for skeletal archergun
* Fixed description in spaceking armor - "33% create.."
* Fixed incorrect damage listing for spectral archergun
* Fixed typo in sun staff - "Firey"
* Fixed typo in tangle staff - "imparing"
* Fixed typo in treasure Box - "recieve"
* Fixed typo in weapons box - "recieve"
* Fixed stray space in creep wood name
* Fixed name of ancient red tile
* Fixed name of nether upgrade kit
* Fixed name of precasian upgrade kit
* Fixed name of ancient upgrade kit
* Fixed incorrect dimensions on ancient portal blueprint
* Fixed mistaken spelling of goldum and goldum spawners - "goldem"

Mobs:
* Reduced winged creeper hitbox to correct size
* Increased void charger hitbox to correct size
* Increased ghost hitbox to correct size
* Increased trickster hitbox to correct size
* Reduced clown hitbox to correct size
* Reduced sasquatch hitbox to correct size
* Reduced ghostly sasquatch hitbox to correct size
* Reduced creepird hitbox to correct size
* Reduced goblin hitbox to correct size
* Reduced cave creep hitbox to correct size
* Reduced cave creepoid hitbox to correct size
* Reduced magical creeper hitbox to correct size
* Fixed gnawer left toe moving wrong
* Reduced skellox hitbox to correct size
* Reduced creeperlock hitbox to correct size
* Fixed creeperlock not using correct death sound
* Fixed voxxulon affecting creative mode players
* Increased emperor beast hitbox to correct size
* Reduced nospike hitbox to correct size
* Increased charger hitbox to correct size
* Reduced terradon hitbox to correct size
+ Allowed portal master to turn his head
* Reduced cherry blaster hitbox to correct size
* Fixed flash affecting creative mode players
* Reduced visage hitbox to correct size
* Fixed missing charged creeper effect for creeponia mobs
* Prevented cave creepoid exploding from fire damage
* Fixed dustopia lottoman spawning inside the floor
* Fixed rosid minions attacking other rosid minions
* Fixed shadow staff minions attacking other shadow staff minions
* Fixed hive soldier minions attacking other hive soldier minions
* Fixed cotton candor attacking creative mode players
* Fixed crystocore affecting creative mode players
* Fixed very wrong polytom hitbox
* Increased mother void walker hitbox to correct size
* Fixed giant slug leaving invisible blocks everywhere
* Fixed flamewalker leaving invisible blocks everywhere
* Added yet another check for fades, they now will not clone if 5 or more fades are within 10 blocks
* Reduced rock critter hitbox to correct size
* Shifted entire rock critter model upwards so that its legs no longer sink into the ground
* Reduced cyclops hitbox to correct size
* Shifted entire arocknid model upwards so that its legs no longer sink into the ground
* Reduced arocknid hitbox to correct size
* Increased dracyon hitbox to correct size
* Allowed hive worker's head to turn
* Allowed kajaros' head to turn
* Allowed miskel's head to turn
* Allowed okazor's head to turn
* Allowed raxxan's head to turn
* Allowed harkos' head to turn
* Allowed horon's head to turn
* Allowed gyro's head to turn
* Allowed crystocore's head to turn
* Allowed flash's head to turn
* Allowed skelekyte's head to turn
* Allowed fenix's head to turn
* Allowed klobber's head to turn
* Allowed proshield's head to turn
* Allowed mirage's head to turn
* Allowed gnawer's head to turn
* Allowed mecha-skellox's head to turn
* Allowed horntail's head to turn
* Fixed headless destroyer's numerous model issues
* Allowed goblin's head to turn
* Allowed ghostly goblin's head to turn
* Allowed urka's head to turn
* Allowed sphinx's head to turn
* Allowed wickett's head to turn
* Allowed spinux's head to turn
* Allowed skellox's head to turn
* Allowed terrestrial's head to turn
* Allowed night reaper's head to turn
* Allowed ghostly night reaper's head to turn
* Allowed irkling's head to turn
* Allowed vertebron's head to turn
* Allowed surveyor's head to turn
* Allowed mermage's head to turn
* Allowed muncher's heads to turn
* Allowed poseido's head to turn
* Allowed neptuno's head to turn
* Allowed fade's head to turn
* Allowed quickpocket's head to turn
* Allowed professor's head to turn
* Allowed reaver's head to turn
* Allowed skull creature's head to turn
* Fixed skull creature's legs not moving
* Allowed sugarface's head to turn
* Allowed hunter's head to turn
* Allowed runicorn rider's head to turn
* Allowed spectral wizard's head to turn
* Allowed paravite's head to turn
* Allowed alarmo's head to turn
* Allowed vine wizard's head to turn
* Allowed zorp's head to turn
* Allowed zarg's heads to turn
* Allowed baumba's head to turn
* Allowed doubler's heads to turn
* Allowed lost soul's head to turn
* Fixed lost soul's effect working only when staring above its head
* Allowed iosaur's head to turn
* Allowed spinoledeon's head to turn
* Reduced walker's flaming distance to 5 blocks, added requirement that the player must be within eyesight to catch fire
* Reduced hellspot teleport distance to 15 blocks
* Slowed down movement speed of charger slightly to a more fair level
* Slowed down movement speed of desert charger slightly to a more fair level
* Slowed down movement speed of void charger slightly to a more fair level
* Slowed down movement speed of hill charger slightly to a more fair level
* Slowed down movement speed of swamp charger slightly to a more fair level
* Slowed down movement speed of scrubby slightly to a more fair level
* Slowed down movement speed of skellox slightly
* Bomb carrier tnt bombs will no longer cause block damage
* Fixed pixons being able to catch on fire
* Fixed missing message when spawning vox store keeper
* Fixed missing message when spawning vox lottoman
+ Added the Tyrosaur entity. No drops yet
+ Added the MechBot entity. No drops yet
* Fixed corallus breaking blocks with his shots
* Shifted entire rock crawler model up so that it isn't submerged in the ground
* Paralyzed apparition's arms to be more.. apparition-like
* Fixed automatons not dealing knockback to non-player mobs
* Allowed firestorm staff to affect cotton candor
* Tricksters can now only duplicate if there's 5 or less clones within 10 blocks
* Increased base damage of lost soul to 7
* Increased base heal rate of lost soul to 3 per tick
* Stopped all idol entities from despawning in peaceful
* Stopped hosts taking damage when falling small distances
+ Added the Baroness entity. No drops yet.
* Fixed cane bug not spawning in light
* Fixed gingerbread man not spawning in light

Sounds:
+ Added void walker death sound
* Reduced volume of all pixon ambient sounds
- Removed footstep sounds from all pixons
- Removed footstep sound from bloodlust
+ Added a proper death sound for mother void walker
+ Added a proper death sound for dark beast
* Fixed slight cutoff of lost soul living sound
* Lowered pitch on cavern5 sound, fixed slight cutoff at end
* Took the edge off the other 4 ancient cavern sounds
+ Added amphibiyte death sound
* Fixed broken corby sounds
* Changed krasaun's dawn sound to remove piercing tone
+ Added proper death sound to compeer
* Shifted all boss music to the record category rather than master
* Fixed halycons using pig step sounds
* Fixed creep cows using pig step sounds
+ Added impact sound to dustons
* Added a varying delay between boss music repeats
* Cleaned up a bunch of sounds from stereo to mono
* Cleaned up a bunch of sounds clipping or having clicks

Items:
* Fixed return crystal working outside of immortallis
* Fixed taking damage flinch when in fire with nethengeic armor
* Fixed taking damage flinch when in fire with infernal armor
* Fixed taking damage flinch when in fire with extraction armor
* Fixed moonlight staff crashing the game
* Fixed infusion armor causing the screen to shake on heal
* Increased infusion armor heal amount to be a bit more balanced
* Fixed phantom staff taking damage even when failing to cast
+ Added description to mystic shrooms
- Removed damage & description from confetti cannon and confetti cluster. Changed effect slightly
* Disabled usage of infusion altar blueprint in immortallis and ancient cavern
* Disabled usage of ancient teleporter frame blueprinte in immortallis and ancient cavern
* Meteor staff will no longer consume runes if the cast fails
* Celestial staff will no longer consume runes if the cast fails
* Lunar staff will no longer consume runes if the cast fails
* Striker staff will no longer consume runes if the cast fails
* Tangle staff will no longer consume runes if the cast fails
* Phantom staff will no longer consume runes if the cast fails
* Nightmare staff will no longer consume runes if the cast fails
* Firestorm staff will no longer consume runes if the cast fails
* Fixed crystal maul causing problems with ender dragon
* Fixed baron greatblade consuming grenades in creative mode
* Fixed candlefire sword effect kills not dropping loot
* Fixed discharge cannon explosions not counting as proper kills
* Fixed rpg explosions not counting as proper kills
* Fixed dark destroyer explosions not counting as proper kills
* Fixed commander armor making you simultaneously immortal and undead
* Fixed erebon stickler explosions not counting as proper kills
* Fixed bomb launcher explosions not counting as proper kills
* Fixed luxon stickler explosions not counting as proper kills
* Fixed pluton stickler explosions not counting as proper kills
* Fixed selyan stickler explosions not counting as proper kills
* Fixed doom bringer explosions not counting as proper kills
* Fixed gold bringer explosions not counting as proper kills
* Fixed celestial staff explosions not counting as proper kills
* Fixed discharge cannon explosions not counting as proper kills
* Fixed spirit shower explosions not counting as proper kills
* Fixed meteor staff explosions not counting as proper kills
* Fixed haunter staff explosions not counting as proper kills
* Fixed boomboom explosions not counting as proper kills
* Fixed blast cannon explosions not counting as proper kills
* Fixed revolution explosions not counting as proper kills
* Fixed atomizer explosions not counting as proper kills
* Fixed floro rpg explosions not counting as proper kills
* Fixed boom cannon explosions not counting as proper kills
* Fixed aqua cannon and coral cannon explosions not counting as proper kills
* Fixed missile maker explosions not counting as proper kills
* Fixed destruction staff explosions not counting as proper kills
* Fixed balloon bomber explosions not counting as proper kills
* Fixed discharge sniper explosions not counting as proper kills
* Fixed water balloon bomber explosions not counting as proper kills
* Fixed show staff kills not counting as proper kills
* Fixed atlantic staff kills not counting as proper kills
* Fixed miasma sometimes attacking the same entity instead of penetrating
* Fixed pluton stickler sometimes causing a crash if impacting a non-hostile mob
* Fixed luxon stickler sometimes causing a crash if impacting a non-hostile mob
* Fixed erebon stickler sometimes causing a crash if impacting a non-hostile mob
* Fixed selyan stickler sometimes causing a crash if impacting a non-hostile mob
* Fixed zargonite armor knocking back enemies too much
* Fixed meteor staff attack slowing creative players
* Fixed stray white pixel on terminator
* Fixed stray white pixel on mineral
* Changed runic staff so that it adds the items to your inventory rather than dropping them
* Reduced damage of limonite tools/weapons
* Reduced effect of evermight staff slightly
* Reduced effect of crystik staff slightly
* Changed damage balance of moonlight staff slightly
* Increase damage of amethyst weapons slightly, but reduced durability slightly
* Reduced durability and damage of jade tools/weapons
* Increased durability and reduced damage of rosite tools/weapons
* Increased durability and reduced damage of sapphire tools/weapons
* Reduced damage of emberstone tools/weapons
* Added visible effect to hellfire, slightly reduced range, allowed impact on blocks
* Increased damage of goo ball slightly
* Increased damage of slice star slightly
* Reduced stats for bloodfury sword
* Reduced stats for coralstorm sword
* Reduced stats for explochron sword
* Reduced stats for skeletal sword
* Reduced stats for rockpick sword
* Increased stats for creepified sword
* Increased stats for fireborne sword
* Increased stats for runic sword
* Reduced stats for caramel carver
* Increased stats for shroomus sword
* Reduced damage of flaming fury slightly
* Fixed formation staff not respecting forge procedures for block breaking
* Fixed formation staff not taking damage
* Removed seemingly incorrect description from sunshine bow
* Buffed tablet of hunger
* Fixed incorrect damage value on trolls archergun
* Shyrelands realmstone now dropped by lost souls
* Fixed creepoid greatblade exploding at the player instead of the target
* Fixed missing projectile on boom boom
* Changed recipe for empty slab to shapeless, 4x stone & 1 essence of any kind
* Fixed web staff not taking any damage
* Fixed deadlock not being affected by sharpshot armor
* Fixed immortal banner variants being uncraftable

Blocks:
* Reduced hardness of carpets
* Fixed plants floating in midair under lelyetia when broken
* Fixed a large number of blocks using the wrong break/place/walking sound
* Fixed statues not making sounds on click (properly), including gold versions. Some statues do not have a sound
* Fixed divine station crash
+ Added an additional automaton spawner to ancient cavern
+ Added an additional bloodsucker spawner to ancient cavern
* Fixed zero light level from steel light
* Fixed extraction device not deactivating when used
* Reduced hardness of statues
* Fixed extraction device not consuming lava and creating obsidian when finding nothing
* Made all portal blocks blast-proof
* Reduced campfire heal to 0.5 health per block every 3 seconds
* Reduced heat lamp to 0.75 health per block every 3 seconds
* Fixed lurchians killing players instantly if bounced on too long
+ All grass blocks are now shearable
* Fixed grass blocks being placeable where they shouldn't (including down grass)
* Fixed abyssal grass not dropping stone

Misc:
* Fixed order of a few items in runes tab
* Moved rune stone to misc creative tab
* Moved toy gyrocopter to bosses tab
* Moved treat bag to bosses tab
* Moved explosive gems to bosses tab
* Moved giant crystal to bosses tab
* Fixed mini mushrooms spawning on water
* Set proper max enchantment levels for nevermine enchantments
* Set proper item restrictions on nevermine enchantments
- Removed useless team option in config
* Fixed logging not giving the correct log for vanilla wood double drops
* Fixed crash caused by shooting atomizer into a portal then travelling through it
* Fixed getting spammed with pressure messages in gardencia as a creative mode player
* Fixed mismatching colors of gardencia, borean, dustopia, and greckon dirts versus their grasses
* Players in creative can now place blocks in ancient cavern properly
* Players in creative can now place blocks in immortallis properly
* Corrected the placement of infusion altar, it will now be centered on the player
* Creative mode players can now attack hunter mobs regardless of level
* Re-wrote portal system. Portals should now support multiplayer better, and be a lot safer to use
- Removed the keepAllInventory and keepNoInventory gamerules. Gravestones, rejoice!
* Removed a bunch of duplicate lang file keys
* Fixed underground overworld mobs spawning when the area is lit up
* Fixed ancient vines not generating in ancient cavern
* Re-textured construct terror and green crystal block to be green
* Re-textured borean portal
* Re-textured several blocks in creeponia to be less piercing
* Removed duplicate blue crystal ore file

--~~--~~--~~--~~--~~--~~
~~--~~--~~--~~--~~--~~--

1.0.3
Typo/Spelling:
* Fixed tribute acquired sound  file - "Aquired"
* Fixed missing space in lost soul name
* Fixed shielded hydrolisk's missing name
* Fixed double space in kaiyu spawner block name
* Fixed incorrect capitalisation on dark beast living sound file
* Fixed typo on striker staff - "Strikes Runes"
* Fixed aqua magnum name typo

Blocks:
* Fixed wind runes not being craftable on rune shrines
* Fixed extraction device not having an animated top when on
* Fixed extraction device missing a bottom texture
+ Added light level to campfire
* Fixed portal blocks being mineable
* Fixed creation slab consuming items when in creative
* Fixed ascension shrine consuming items when in creative

Mobs:
* Fixed ursa seemingly swimming through the land
* Fixed kror pulling creative players
* Fixed kror harming creative players
* Fixed kror having broken front feet
* Fixed skeletron having a broken leg
* Fixed creepird not using its death sound
* Fixed magical creeper firing at players in creative on hit
* Reduced damage dealt by Kror's area of effect, now takes into account armor
* Fixed mecha cyclops having a tiny hitbox
* Fixed healing golem having a tiny hitbox
* Fixed rammerhorn's rear texture being inverted
* Fixed amphibior spawning water in the nether
* Fixed hydrolisk spawning water in the nether
* Fixed waggy rear texture being inverted
* Fixed craggy rear texture being inverted
* Fixed spraggy rear texture being inverted
* Fixed shaddy rear texture being inverted
* Fixed draggy rear texture being inverted
* Fixed horntail not moving its legs
* Fixed dracyon spawning water in the nether
* Fixed orblings causing screen shake when healing the player
+ Added additional description to hot rod
* Fixed roloscope weakening creative players
+ Cotton Candor can now be hit by underworld barrage projectiles
* Fixed penguin's arms disappearing inside its body
* Fixed death hunter using the wrong death sound
* Fixed pigotron using the wrong death sound
* Fixed spinux using the wrong death sound
* Fixed creepuple using the wrong death sound
* Fixed winged creeper using the wrong death sound
* Fixed cave creepoid using the wrong death sound
* Fixed magical creeper using the wrong death sound
* Fixed bone creeper using the wrong death sound
* Fixed wither wizard doubling up on hurt and death sounds
* Fixed wither wizard's interaction sounds being too loud
* Fixed the look-point for silencer effect
* Fixed the look-point for hellspot effect
* Fixed the look-point for occulent effect
* Fixed ents only knocking players into the air on attack

Items:
* Fixed runic armor not giving health boost at low health
* Fixed utopian armor shaking on heal
* Fixed achelos helmet shaking on heal
* Fixed hauling armor shaking on heal
* Fixed vulcanes not giving xp on use
* Fixed vulcanes not requiring levels to use
* Fixed skeletal armor not working
* Fixed expedition armor not working
* Fixed halcyon milk seemingly eating the entire bucket
* Fixed natural tea eating rather than drinking
* Fixed tea eating rather than drinking
* Fixed fungal tea eating rather than drinking
* Fixed rosidian armor appearing to spawn 2 rosids instead of 1
* Fixed missing description on supremecy sword
* Fixed illusion revolver using the wrong sound
* Fixed hydrangic armor shaking the screen when healing
* Fixed hydrangic armor consuming runes to heal while in creative
* Fixed striker staff taking damage when failing to cast
* Fixed hydrangic armor not searching rune pouches for runes
* Fixed vortex cannon having no visible projectile
* Fixed missing protection description on ghastly armor
* Fixed harvester sword effect not respecting keepinventory rule
* Fixed tangle staff using the wrong sound effect
* Fixed ghoul gasser effect not respecting keepinventory rule
* Fixed concussion staff effect not respecting keepinventory rule
* Fixed happy haunter effect not respecting keepinventory rule
* Fixed haunter's rifle effect not respecting keepinventory rule
* Fixed primordial bow effect not respecting keepinventory rule
* Fixed primordial bow harming players in creative mode sometimes
* Fixed haunted bow effect not respecting keepinventory rule
* Fixed ghoul staff effect not respecting keepinventory rule
* Fixed elecanyte armor appearing to not require energy
* Fixed items not dropping from mobs killed by a vulcane
* Fixed concussion staff not working on flying mobs
* Fixed subterranean armor kills not dropping items
* Fixed rockbone armor dragging creative mode players down
* Fixed rockbone armor trapping you in water
* Fixed zargonite armor causing mobs to not drop items
* Fixed poison plunger shot having infinite range
* Fixed revolution shot having infinite range
* Fixed atomizer shot having infinite range
* Fixed shower shot having infinite range
* Fixed ghoul ball having infinite range

Misc:
* Fixed players getting a tribute failed message when getting only krasaun's tribute
* Fixed innervation working on the /kill command
* Fixed Creeponia properly this time :)
* Added some catches to hopefully stop night time messages from not appearing

--~~--~~--~~--~~--~~--~~
~~--~~--~~--~~--~~--~~--

1.0.2
Typos/Spelling:
* Fixed achelos diving helmet - "Grants increase"
* Fixed wrong version number being in login banner
* Fixed double space in zargonite armor description
* Fixed achelos helmet typo - "helmet helmet"
* Fixed sealord helmet typo - "helmet helmet"
- Removed calefaction references from config
+ Added rage bar references to config
+ Added extraction references to config
* Fixed incorrect description on mecha blaster

Blocks:
* Fixed no statues making noise when right clicked
* Fixed rune shrines not working
* Fixed ancient teleporter frame consuming realmstones while in creative
* Fixed vine blocks having incorrect break sound
- Removed zombie pigman spawning from ancient portal frame portals
* Fixed giant slug slime affecting creative players
* Fixed temple trap blocks affecting creative players
* Fixed iro grass floating when the block beneath them is broken
* Fixed iro grass being placeable in midair
* Fixed mysterium plants being able to be placed anywhere
* Fixed mysterium plants floating when the block below them is broken
* Fixed lunar plants being able to be placed anywhere
* Fixed lunar plants floating when the block below them is broken

Items:
* Fixed heartstones accidentally becoming 100x rarer (oops)
* Fixed all snipers not having scopes
* Fixed archerguns in creative allowing you to pick up their arrows
* Fixed not being able to jump with sharpshot armor while holding a sniper
* Fixed projectiles not being able to explode end crystals
* Fixed staves not working on some enemies
* Fixed light spark killing ancient cavern bosses
* Fixed soul spark working on ancient cavern bosses
* Fixed some snipers having their rechamber time set to 0 with a sufficiently high shell enchantment
* Fixed essences only consuming weak essences when used on a shrine
* Fixed not being able to deal critical hits with lunar armor
* Fixed not being able to deal critical hits with rockbone armor
* Fixed not being able to deal critical hits with amethind armor
* Fixed not being able to deal critical hits with alacrity armor
* Fixed not being able to deal critical hits with hunter armor
* Fixed creative players requiring the realm travel ticket to travel to greckon
* Fixed creative players requiring the realm travel ticket to travel to runandor
* Fixed fragmented anima stones not working and appearing to create fake grass
* Fixed skill crystals consuming themselves when the only possible skill is level 100
* Fixed butchery armor killing creative players
* Fixed heat wave having no sound effect
* Fixed whimsy winder having invisible projectiles
* Fixed blood drainer having invisible projectiles
* Fixed rockbone armor giving permanent knockback immunity
* Fixed golden fury projectiles coming out of thin air
* Fixed flaming fury projectiles coming out of thin air
* Fixed special gun weapons not damaging ender crystals

Mobs:
* Fixed ender dragon not taking damage from any projectiles
* Fixed giant slugs overwriting portal blocks
* Fixed skeleman throwing errors for sounds
* Fixed immortallis mobs crashing the game
* Fixed immortallis mobs duplicating when multiple players enter
* Fixed ancient cavern mobs despawning in creative (for real this time, promise)
* Fixed chompers throwing errors for missing death sounds
* Fixed night reaper not using their proper death sound
* Fixed demon reaper not using their proper death sound
* Fixed ghostly night reaper not using their proper death sound
* Fixed reaper twins not using their proper death sound
* Fixed bugeye not using their proper death sound
* Fixed ghostly bugeye not using their proper death sound
* Fixed bloodmist not using their proper death sound
* Fixed horndrone not using their proper death sound
* Fixed natura not using their proper death sound
* Fixed skolle not using their proper death sound
* Fixed grunt not using their proper death sound
* Fixed goalby not using their proper death sound
* Fixed roloscope not using their proper death sound
* Fixed walkers not using their proper death sound
* Fixed giants not using their proper death sound
* Fixed ghostine ancient not using their proper death sound
* Fixed bonecreature throwing missing sound error
* Fixed wickett throwing missing sound error
* Fixed skelekyte throwing missing sound error
* Fixed Skeledon throwing missing sound error
* Fixed skelepig throwing missing sound error
* Fixed dicer not using their own death sound
* Fixed lunarcher not having a fire resistance symbol
* Fixed goalby not having an arrow resistance symbol
* Significantly reduced arkback damage range and effect
* Reduced silencer effect to current held item

Misc:
* Fixed players starting with 1 xp rather than 0
* Fixed not getting erebon tribute when entering creeponia
* Fixed getting double message when ancient teleporter frame is broken
- Removed console printouts when using a portal
* Fixed being able to gain xp while at level 100 already

--~~--~~--~~--~~--~~--~~
~~--~~--~~--~~--~~--~~--

1.0.1
Typos/Spelling:
* Fixed "Intervnetion" in config
* Fixed "Calefaction" in config
* Fixed typo in moonlight staff - "Imparing"

Blocks:
* Fixed ascension shrine volume being excessive
+ You can now silk touch glass and crystal blocks
+ Added crafting recipe for gold creep statue
* Fixed soul banner 2 textures being missing

Items:
* Fixed some guns not shooting through non-solid blocks
* Fixed happy haunter damaging creative mode players
* Fixed mecha staff damaging creative mode players
* Fixed scythes consuming energy in creative mode
* Fixed haunted bow damaging creative mode players
* Fixed clownimator not having a scope
* Fixed hive cracker not having a scope
* Fixed wizard staff working on bosses and their holders
* Fixed moonlight staff projectile spawning under the player
* Fixed moonlight staff harming the caster
- Removed intended recoil effect from moonlight staff
* Fixed moonlight staff not having a slowing effect
* Fixed gravity blaster consuming energy for creative players
* Fixed crashes when shooting some guns
* Fixed zargonite armor dealing far too much damage
* Fixed some enchantments not working on the mk-fung
* Fixed miscalculation on archmage, will consume correct amount of runes now
* Fixed some energy weapons having attack modifiers
* Fixed daybreaker bow allowing duplication of arrows
* Fixed nightmare bow allowing duplication of arrows
* Fixed candy blade bypassing armor in recoil

Misc:
* Fixed foraging drops volume being excessive
* Fixed logging drops volume being excessive
+ Volume of level up gets quieter the higher your level, except for 100
* Fixed lightning bolts created by the mod being invisible

Skills:
* Fixed expedition only giving xp for sprint jumping
* Reduced expedition xp rate to compensate for massively increased xp earning potential
* Fixed player skills sometimes starting up as 0 - will keep a closer eye on this one

Mobs:
* Fixed dicer slowing players in creative mode
* Fixed explodot blowing up on creative players
* Added some additional checks to fade to reduce infini-spawning
* Fixed pixons giving way too much xp with the diamond bowl

--~~--~~--~~--~~--~~--~~
~~--~~--~~--~~--~~--~~--

Bugs fixed in Advent of Ascension 1.0:
* Fixed Armour counters being shared between all players
* Fixed some armours getting stuck and unable to activate
* Fixed typo in extraction for grenades - "You find many within the lava"
* Fixed skill crystals giving xp to the highest lvl, not the lowest
* Fixed extraction device only giving 1 dye instead of 32 if no space in inventory
* Fixed extraction device dumping dye way up in the air if no space in inventory
* Fixed extraction device dropping blaze rods 8 at a time instead of 4 if no space in inventory
* Fixed armour effects not taking into account health-adding mods
* Fixed energistic tools requiring 80 extraction instead of 70
* Fixed data storage storing double the amount of data it needs on a player
* Fixed energistic pickaxe not dropping xp randomly
* Fixed rune box incorrectly stating it gives gems
* Fixed treasure box incorrectly stating it gives gems
* Fixed weapons box incorrectly stating it gives gems
* Fixed flesh eater dropping abyssal gems 100% of the time
* Fixed diocus only dropping precasian coins in lots of 2
* Fixed heart fruit setting the player's hunter level to 30
* Fixed victory message not showing when beating the primordial five
* Fixed Skeletron doubling up on skelepig statue drop chances
* Fixed Corallus dropping coral staff 100% of the time
* Fixed Vinocorne doubling drop rates on rosidian sword
* Fixed CottonCandor being invulnerable
* Fixed heartstones not giving additional xp if picked up in piles
* Fixed heartstones being wiped from inventory when picking up more
* Fixed heartstones healing way too much on pickup at higher levels
* Fixed Skelekyte going invisible quicker than usual after spawning
* Fixed Skeledons going invisible too frequently
* Fixed Ghastus effect boundary being 1 block too large
* Fixed pure gold accumulator sometimes consuming 2 gold
* Fixed gold accumulator sometimes consuming 2 gold
* Fixed typo in immortallis progressor - "Goldems"
* Fixed coniferon not healing properly on player death
* Fixed incorrectly getting tribute failure message when only Krasaun's tribute is complete at night
* Fixed rune randomizer sometimes stealing additional unpowered runes
+ Allow additional non-melee attacks to work on melee-invulnerable mobs
* Fixed amethind armor set effect not working
* Fixed missing space in undead troll's name
* Fixed bugged name for Naturalist
* Fixed bugged name for Assassin
* Fixed bugged name for Metalloid
* Fixed bugged name for Okazor
* Fixed embrodium armor texture defaulting to yellow armor
* Fixed Death hunter pulling and throwing players in creative
* Fixed Walker setting creative players on fire
* Fixed Eilosapien setting creative players on fire
* Fixed Squiggler setting creative players on fire
* Fixed Graw pulling creative players
* Fixed Night watchers blinding creative players
* Fixed Toxxulous poisoning creative players
* Fixed sceptron dragging creative players
* Fixed Arkzyne pulling creative players
* Fixed crusilisk pulling creative players
* Fixed Poseido pushing creative players up
* Fixed Torano pulling creative players
* Fixed Orbitor grabbing creative players
* Fixed fungung throwing creative players
* Fixed Angler slowing creative players
* Fixed construct of mind effecting creative players
* Fixed double blinding creative players
* Fixed grobbler pulling creative players
* Fixed goalby weakening creative players
* Fixed arkback attempting to harm creative players
* Fixed alarmo becoming alarmed by creative players
* Fixed parasect nauseating creative players
* Fixed stalker making creative players lose tv signal
* Fixed stalker prime making creative players lose tv signal
* Fixed creeperlock teleporting to creative players & spawning minions
* Fixed face mask and night vision goggles not working with sharp shot armor
* Fixed concussion staff using durability and harming players while in creative
* Fixed typo in deeplands lava trap block name
* Fixed demon reaper only spawning in full moon events
* Fixed hunter not spawning properly
* Fixed luxon regeneration buff not working
* Fixed Zargonite leggings not dropping
* Fixed SpaceKing leggings not dropping
* Fixed zargonite armor set effect harming non-aggressive mobs
* Fixed vulcane damage causing mobs to not drop loot
* Fixed zargonite armor effect causing mobs to not drop loot
* Fixed hunter armor launching players off into space
* Fixed giant slug not having trails outside of precasian dirt
* Fixed distorter pulling creative players
* Fixed illusive suffocating in its own spawner room
* Added a safeguard so players hopefully don't spawn in the void when coming back from other dimensions - I will need to look into this further as you will still end up at x:0, z:0
* Fixed incorrect message in tablet of rage
* Fixed extraction master giving messages as calefaction master
* Fixed Smash not sending spawn message
* Fixed Elusive only sending spawn message to spawning player
* Fixed King BamBamBam not sending spawn message
* Fixed Corallus not sending spawn message
* Fixed Nethengeic wither not sending spawn message
* Fixed Rock rider only sending spawn message to spawning player
* Fixed Four guardians only sending spawn message to spawning player
* Fixed shadowlord only sending spawn message to spawning player
* Fixed skeletal army only sending spawn message to spawning player
* Fixed King shroomus only sending spawn message to spawning player
* Fixed silverfoot only sending spawn message to spawning player
* Fixed Visualent only sending spawn message to spawning player
* Fixed Kror only sending spawn message to spawning player
* Fixed Vinocorne only sending spawn message to spawning player
* Fixed bane not sending spawn message
* Fixed Clunkhead only sending spawn message to spawning player
* Fixed Dracyon only sending spawn message to spawning player
* Fixed Hive king only sending spawn message to spawning player
* Fixed Voxxulon only sending spawn message to spawning player
* Fixed primordial five only sending spawn message to spawning player
* Fixed Graw only sending spawn message to spawning player
* Fixed Gyro only sending spawn message to spawning player
* Fixed Crystocore not sending spawn message
* Fixed Cotton Candor only sending spawn message to spawning player
* Fixed Creep only sending spawn message to spawning player
* Fixed primordial staff harming player and damaging item while in creative
* Fixed basically all projectiles causing crashes with the ender dragon & a few other mobs
* Fixed king charger throwing players in creative
* Fixed typo in login tips panel - "Incrase"
* Fixed silencer making creative players drop their inventory
* Fixed broken candlefish texture
* Fixed broken rocketfish texture
* Fixed Screen shaking when healing from nethengeic armor
* Fixed screen shaking when healing from commander armor
* Fixed version showing as 2.3
* Fixed unbreakable blocks not being so unbreakable against explosions
* Fixed typo in dungeon master text "You will return crystal"
* Fixed breaking immortallis by killing dungeon masters in survival
* Hopefully fixed the big client freeze that can happen when logging into a world
* Fixed fungal armor damage not letting mobs drop items
* Fixed creation 2 banner broken textures and associated crash
* Fixed flash not dropping items if a minion kills it
* Fixed ancient cavern bosses not spawning if in peaceful mode. (Why....?)
* Fixed ancient cavern bosses dropping into the void on successive spawns
* Fixed gold accumulator being breakable
* Fixed pure gold accumulator being breakable
* Fixed reaver spawner being breakable
* Fixed Urioh spawner being breakable
* Fixed goldum spawner being breakable
* Fixed skeledon spawner being breakable
* Fixed skelekyte spawner being breakable
* Fixed Fenix spawner being breakable
* Fixed goldus spawner being breakable
* Fixed shavo spawner being breakable
* Fixed urv spawner being breakable
* Fixed ghastus spawner being breakable
* Fixed bosses breaking bedrock while suffocating
* Fixed pixons bein faux-harvestable at 0 health
* Fixed banners placing sideways
* Fixed distorter spawning in non-full blocks
* Fixed shade infinitely spawning from certain types of damage
* Fixed mending table changing items with different metadata
* Fixed mending table consuming mending solution in certain circumstances when the repair fails
* Fixed rosidons not giving failure message
* Fixed rosidons working in labricon
* Fixed rosidons working in ancient cavern
* Fixed rosidons working in immortallis
* Fixed army block being breakable
* Fixed graw altar being breakable
* Fixed creep altar being breakable
* Fixed primordial altar remaining lit after use
* Fixed airhead not despawning on peaceful difficulty
* Fixed graw not despawning on peaceful difficulty
* Fixed voliant not despawning on peaceful difficulty
* Fixed volar not despawning on peaceful difficulty
* Fixed construct of terror not despawning on peaceful difficulty
* Fixed anemia not despawning on peaceful difficulty
* Fixed polytom not despawning on peaceful difficulty
* Fixed valkyrie not despawning on peaceful difficulty
* Fixed ancient cavern shrines being breakable
* Fixed typos in ancient cavern shrines - "You need ____ utilise this"
+ Added tribute requirement messages for ancient cavern shrines
* Fixed reef staff griefing blocks
* Fixed reef staff working in immortallis
* Fixed reef staff working in ancient cavern
* Properly centered reef staff shield on player
* Fixed fragmented anima stones sometimes running twice
* Fixed fragmented anima stones not working
* Fixed immortallis bosses spawning multiples in multiplayer servers
* Fixed Klobber pulling creative mode players
* Fixed flamewalker sometimes deleting blocks
* Fixed Giant slug sometimes deleting blocks
* Fixed staves being laggy in survival (hopefully)
* Fixed atlantic staff attacking non-hostile mobs
* Fixed candy staff attacking non-hostile mobs
* Fixed hive staff consuming creation pts even in creative
* Fixed joker staff launching non-hostile mobs
* Fixed typo in phantom staff - "Strikes runes"
* Fixed shadowlord staff using creation pts even in creative
* Fixed show staff damaging non-hostile mobs
* Fixed Clunkhead auto-suffocating on spawn
* Fixed shadowlord using static values for potion effect scale
* Fixed harvester sword damaging creative players
* Fixed harvester sword taking durability when in creative
* Fixed haunted greatblade damaging creative players
* Fixed haunted greatblade taking durability in creative
* Fixed ghoul staff damaging creative players
* Fixed ghoul staff takign durability in creative
* Fixed ghoul gasser damaging creative players
* Fixed haunter rifle damaging creative players
* Fixed crystal maul ignoring knockback resistance and breaking mobs
* Fixed tablets consuming soul power in creative mode
* Fixed scythe consuming more energy than it's meant to
+ Added description to Luxon scythe about using energy
+ Added description to Erebon scythe about using energy
+ Added description to Pluton scythe about using energy
+ Added description to Selyan scythe about using energy
* Prevented scythes consuming energy when attacking dead entities
* Fixed pixon collection working as they are dying
* Fixed pixons being able to overwhelm clients with high hp
* Fixed being able to stack enchantments at the infusion table
* Fixed game crash from quitting too quickly after firing a recoil gun
* Fixed Goo ball impact sound projecting 50+ blocks
* Fixed hellfire impact sound projecting 50+ blocks
* Fixed statues being activated while sneaking
* Fixed boss statues being placed incorrectly
* Fixed boss statues breaking instantly by hand
* Fixed boss statues having no blast resistance
* Fixed snipers not being able to shoot through non-solid objects
* Fixed being able to move the rune pouch while it's open
* Fixed stacked grass blocks floating in midair when a trunk is broken
* Fixed grass blocks floating in midair when the ground below them is broken
* Fixed banner breaking instantly by hand
* Fixed tablets stacking
* Fixed mobs jumping when walking through AoA plants
* Fixed mecha bow duplicating arrows
* Fixed spectral archergun duplicating arrows
* Fixed spectral bow duplicating arrows
* Fixed mecha archergun duplicating arrows

Changes:
+ Reef staff shield lasts for 60 seconds
* Fade duplication chance is now based on damage dealt and current health
* Changes archmage enchant to halving cost

 

 

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