DrPlug 5 Опубликовано 21 июня, 2018 В версии мода Nevermine 2 – Advent of Ascension 2.4B и раньше есть баг, при котором поножи "Короля пространства" никогда не дропаются. Как я понял у нас именно такая версия, можно ли как-то исправить данный баг? 1 Поделиться сообщением Ссылка на сообщение
Kirishima 1 559 Опубликовано 21 июня, 2018 Да, так и есть, в коде модификации присутствует ошибка. Автор сделал выпадение вещей по принципу рандома от 1 до 4, но вот условие, при котором падают ботинки и поножи - равняется двум (одинаковы), хотя поножи должны равняться 3-м. Скоро это будет исправлено, спасибо за участие в развитие проекта и сообщении об ошибке. 1 Поделиться сообщением Ссылка на сообщение
Kirishima 1 559 Опубликовано 22 июня, 2018 Выпадение понож исправлено. Похоже, что модификация окончательно вышла на 1.7.10 и теперь носит версию Tslat 1.1.2, а все последующие обновления, это переход на 1.12 MC. Может быть еще немного подожду и буду обновлять Nevermine.Изменения автора. Спойлер Tslat's Advent of Ascension Continuation (+: Added; -: Removed; *: Modified) 1.1.2 - Patch update Items: * Fixed gaining no xp when tossing out heartstones * Fixed barathos realmstones requiring lborean realmstones to activate the portal * Fixed gem bag not giving shyrelands gems * Moved shyrestone and shyregem to the right creative tab * Fixed spaceking armor summoning minions after death, potentially reviving the user * Fixed typo in supremacy sword name * Fixed incorrectly removed description on moon maker * Fixed incorrectly removed description on mark maker * Fixed random crashes with knight's armor and certain damage types * Allowed discharge sniper to get a bonus from sharpshot armor * Fixed rosidons putting you on the roof of the nether * Fixed rosidons putting you on the roof of the deeplands * Fixed boomboom causing server crashes * Fixed format error on vulcanism armor * Fixed missing damage value on soul drainer * Fixed typo in description of reef staff * Fixed incorrect speed value on soul drainer * Fixed typo in frosticator name * Reduced rate of orbling spawn from spaceking armor * Fixed bubble berries giving more breath than max * Fixed predator's lightning bolts being invisible * Fixed incorrect description of sky staff * Removed duplicate recipe for crystallanium * Extended blindness duration for sea spider and night reaper * Fixed duplication glitch with rune pouches * Fixed mecha staff not playing nice with grave mods and certain death-related actions * Fixed several items working on players (wizard staff, soul spark, etc) * Fixed butchery armor not playing nice with grave mods and certain death-related actions * Fixed primordial staff armor not playing nice with grave mods and certain death-related actions * Fixed haunted greatblade armor not playing nice with grave mods and certain death-related actions * Fixed soulstone pickaxe not taking correct damage * Fixed typo in cryston staff * Fixed striker staff crashing in multiplayer * Fixed phantom staff crashing in multiplayer Blocks: * Fixed missing name for mechbot altar * Fixed missing texture for mechbot altar * Fixed different sides not rendering across various portal blocks * Fixed exoid table being minable * Fixed hydro table being minable * Fixed missing name for orange pedals * Fixed tyrosaur altar being breakable * Fixed mechbot altar being breakable * Fixed baroness altar being breakable * Fixed missing message from gold collection block * Fixed goldus spawners not working * Fixed craexxeus and xxeus statues not playing sound on right click * Fixed a bunch of incorrect materials on blocks * Fixed being able to duplicate mystic ferns * Allowed crystallanium to work with beacons * Allowed emberium to work with beacons * Allowed shadonantium to work with beacons * Allowed skeletanium to work with beacons Mobs: * Added shyrelands realmstone to realm shifter trades. * Further increased all realm shifter trade values * Fixed missing name on corallus shot * Fixed corrupted traveller not having its identifier in its chat messages * Increased hitbox of distorter to correct size * Fixed eeo spawning ridiculous amounts of mobs from certain small damage effects * Fixed missing name on stimulo * Fixed missing name on stimulosus * Fixed missing name on arcworm + Added sound effect to linger projectile attacks * Fixed missing name on soulvyre * Fixed missing name on mechbot * Added some missing magic repair dust trades to gardencian lotto man * Fixed mirage teleporting to fixed coordinates when not in immortallis * Fixed flash teleporting to fixed coordinates when not in immortallis * Flash will no longer drop immortallis progression coins or tokens if killed outside of immortallis * Hopefully stopped a bunch of flying mobs from attacking players while dying * Fixed amphibytes potentially spawning corallus in immortallis or ancient cavern * Allowed shyre troll to turn its head * Fixed rune templars despawning in peaceful * Fixed nipper spawning inside blocks and suffocating * Fixed opteryx taking fall damage when jumping * Corrected the drops from automatons * Fixed goblin head missing parts when it turns * Fixed ghostly goblin head missing parts when it turns * Fixed missing death sound for cyclops * Fixed missing death sound for chargers * Fixed sphinx ears getting lost when it turns its head * Fixed explodot exploding without seeing the player * Fixed alarmo exploding without seeing the player * Fixed grunt teleporting to players it can't see * Fixed skolle teleporting to players it can't see * Fixed incorrect death sound for Urka * Fixed missing death sound for ursas * Fixed incorrect death sound for cyclops variants * Fixed incorrect description for construct * Fixed creeperlock teleporting to players it can't see * Fixed ents not knocking the player into the air * Fixed tyrosaur stomp affecting creative players * Fixed lightning turning traders into witches * Reduced bobo hitbox to correct size * Reduced chocko hitbox to correct size * Reduced koko hitbox to correct size * Reduced kranky hitbox to correct size * Reduced snappy hitbox to correct size * Reduced stitches hitbox to correct size * Reduced tipsy hitbox to correct size * Reduced bouncer hitbox to correct size * Increased paladin hitbox to correct size * Increased airhead hitbox to correct size * Actually fixed incorrect clown death sound (for real this time) * Fixed missing lightwalker name * Fixed incorrect lightwalker death sound * Reduced spearmint slug hitbox to correct size * Fixed soulvyre not playing nice with grave mods and certain after-death stuff * Widened devourer's hitbox slightly Misc: * Fixed zargonite armor damaging hunter mobs above the player's level * Fixed runes replacing arrows in jungle temple dispensers * Fixed innervation working on starvation damage * Fixed mechbot structure not spawning * Fixed not being able to apply aoa enchants by command * Fixed a ghost innervation enchant remaining on items after dying * Fixed some silvro trees generating on grass * Fixed incorrect double log being dropped from logging (also did my best to make it work with other mod logs) * Maybe fixed candyland sticky message sending to multiple players at once (painful to test) * Fixed a missing block in blue mushrooms in mysterium * Fixed greckon & runandor portals putting you in midair * Fixed a bunch of incorrect sounds that were all the same * Fixed precasian ore blocks not generating in new biomes * Increased blast resistance of all worldgen blocks * Reduced amount of floating aqua mushrooms in gardencia * Fixed incorrect name in gui for portal ghost * Stopped candyland sticky water affecting creative players * Re-added update checking * Fixed the login notice not giving the correct key name to close * Portals will now fail if you remove any of the carved runic blocks from the frame + Added a whole bunch of stuff to the ore dictionary for compatability with vanilla and other mods * Hopefully fixed intervention not playing nice with gravestone mods --~~--~~--~~--~~--~~--~~ ~~--~~--~~--~~--~~--~~-- 1.1.1 - Patch update Typos/Spelling: * Removed an additional full stop that was annoying pixelator * Fixed random w in guardian statue name * Removed excessive capitalisation on teleporter frame fail messages * Fixed typo in golden cotton candor statue name Blocks: * Fixed shyrelands realmstone not working on the portal frame * Fixed missing name for eucadon leaves * Fixed missing name for melumia leaves * Fixed missing name for domiguous leaves * Fixed missing name for eucadon wood * Fixed missing name for domiguous wood * Fixed missing name for melumia wood * Fixed precasian sand missing its name * Fixed precasian sand making the wrong sounds * Fixed lelyetian grass down choosing the wrong block to monitor * Fixed bubble leaves being unbreakable * Fixed rune shrines giving storm runes instead of compass runes * Fixed name for abyssal glass * Fixed missing name for mellians * Fixed missing name for pertonias * Fixed missing name for marsh tube * Re-wrote block placement and breaking for all plants * Changed lunar plants to give invisibility instead of night vision (due to black screen bug) * Allowed guns to damage hunter mobs in creative * Fixed mechbot altar not existing * Fixed emberium affecting creative players * Increased explosion resistance of all dimension stones Items: * Fixed worn book not being readable if obtained outside of the portal ghost * Fixed haven shrooms description * Fixed ancient ring being in the wrong tab * Fixed missing ammo description for baron SSR * Fixed incorrect description on wizards staff * Fixed incorrect description on concussion staff * Fixed missing ammo description on ancient bomber * Fixed missing ammo description on ancient discharger * Fixed missing colouring on apoco shower * Fixed balloon bomber broken description * Fixed candy blade broken description * Fixed floro500 broken description * Fixed moonlight staff affecting creative players * Fixed meteor staff affecting creative players * Fixed hauling armor broken descriptions * Fixed infusion armor broken descriptions * Fixed innervation armor broken descriptions * Fixed hunter armor broken descriptions * Fixed creation armor broken descriptions * Fixed missing ammo description for heat wave * Fixed missing ammo description for amplifier * Fixed moon destroyer explosions not counting as player kills * Fixed ancient discharger explosions not counting as player kills * Fixed bow explosions not counting as player kills * Fixed soul drainer not rendering when held properly * Reduced spamming of chainsaw sound to something more tolerable * Fixed iro miner not being affected by enchants * Fixed sky staff not working * Fixed knight armor not giving a buff * Fixed knight's guard not giving a buff * Fixed shyre sword not doing anything * Fixed hell fire making the wrong sounds * Changed description of ultimatum staff * Fixed pickmax not working * Fixed pickmax breaking unbreakable blocks * Fixed worn book crashing in multiplayer * Fixed knight armor giving buffs on attack rather than defend * Fixed greatblades being defeated by some grass * Fixed knight's guard doing nothing * Added a visible projectile to soul spark * Changed description of ultimatum staff to be more specific * Fixed wizard's staff working on wither and ender dragon * Fixed ultimatum staff working on wither and ender dragon * Fixed light spark working on wither and ender dragon * Fixed soul spark working on wither and ender dragon * Fixed tangle staff deafening players * Removed runandor portal blueprint * Fixed ornamyte and goofy pickaxes duplicating blocks * Fixed portal blueprint not working sometimes * Moved bayonetteSR to snipers tab * Fixed crash from greatblades * Fixed tangle staff affecting creative players * Fixed tangle staff not affecting entities * Fixed nightmare staff affecting creative players * Fixed incorrect speed description on aqua magnum * Fixed ambiguous lightshine description * Fixed incorrect baron greatblade description * Changed alacrity armor recipe back to crystallite stones Mobs: * Fixed portal ghost despawning * Fixed craexxeus harming itself with its bombs * Fixed goblin losing its right ear when turning its head * Fixed sphinx model losing its ears slightly when turning its head * Allowed portal ghost to turn its head * Fixed missing name for Craexxeus * Fixed missing name for Xxeus * Reduced voxxulon hitbox to correct size * Fixed shyre banker resetting your inventory and not doing anything else * Fixed shyre archer resetting your inventory and not doing anything else * Fixed dust strider being crippled * Fixed amphibiyte death sound being quiet * Fixed missing name for omnilight * Fixed lelyetian caster head not moving * Stopped omnilights shooting at creative players * Fixed the death sound for all shyre mobs * Fixed click in bomb carrier living sound * Cold fix: xxeus now drops its statues * Reduced nethengeic wither hitbox to correct size * Fixed nethengeic wither projectiles coming from above its head * Fixed walker breaking in multiplayer * Fixed walker enflaming players in water * Increased basilisk hitbox to correct size * Reduced duston hitbox to correct size * Increased stalker hitbox to correct size * Increased lost soul hitbox to correct size * Increased dusteiva hitbox to correct size * Increased devourer hitbox to more correct size * Increased stalker prime hitbox to correct size * Fixed gorb engineer using the wrong gui * Added more food trades to the portal ghost * Changed portal ghost name * Fixed penumbra dropping into the void on spawn * Fixed orbiter using the wrong death sound * Increased portal ghost's health * Fixed charger using wrong death sound * Fixed cyclops using wrong death sound * Fixed ursas using wrong death sound * Fixed bush babies using wrong death sound * Gave ariel a bit of fall resistance * Reduced coniferon hitbox to correct size * Fixed having to look above stalker's head to trigger effect Misc: * Disabled rain in crystevia * Fixed being able to use water and lava buckets in ancient cavern and immortallis * Fixed it raining in precasian desert * Fixed traders sometimes spawning with 0 trades * Fixed precasia getting mixed up with shyrelands * Fixed a lack of rain in baron forest * Fixed a lack of rain in baron maze * Fixed a lack of rain in gardencia fungal * Fixed a lack of rain in gardencian marsh * Fixed shyre trap effects working on any block * Fixed shyreland wind gusts happening at all times * Converted a bunch of additional sounds to mono * Re-instated fixed trades for now - forge has bugs I haven't yet figured out how to iron out * Added an additional check for ancient cavern bosses not spawning - this has fixed it in testing for me.. * Fixed missing shyrelands portal sound * Reverted randomised delays on boss music due to community demand * Made ancient portal generation rarer * Turned rain off again in barathos - why was it reported incorrect before? * Doubled potential loot for carved runes in loot chests * Fixed stray dark chocolate block in chocolate trees * Added a death and hit sound to clowns * Fixed tribute clearing when logging out and in * Creative mode players can now hold tools and armor they may not have the levels for * Changed iromine portal from gold blocks to iro bricks * Fixed missing message for extraction blaze rods * Fixed incorrect death sound for all celeve clowns + Ruined portal frame now has a 1/10 chance for each carved rune to still be in place in the structure * Fixed infusion blueprint ignoring block protections * Fixed a bunch more sound problems - courtesy of Sonicwave! * Lowered player entry location in ancient cavern from being too high --~~--~~--~~--~~--~~--~~ ~~--~~--~~--~~--~~--~~-- 1.1 - The Inflated Update: Greatblades: + Added support for non-player mobs to wield greatblades * Added support for greater levels of sever enchant to have an effect Localization: + Converted the entire mod to a localizeable mod. Everything should now support translations to your language of choice - check the .lang file Dimensions: + Added the Shyrelands! + Added a bunch of biomes to a bunch of dimensions. Includes lots of new blocks Traders: * All trading NPCS now have randomized trades * Increased general value of realm shifter's trades Portals: * Re-wrote portal handling code to be MUCH more multiplayer friendly. Hopefully this also completely fixes the void-falling bug - Removed the usage of Ancient Teleporter Blueprint. Portals are now built, and can be built anywhere. + Added crafting recipe for the now-named Carved Rune of Power + The other carved runes can now be found in loot chests throughout the game + Ancient rock can be found underground in ruined portal frame sites Foods: * Changed halcyon milk: Reduced healing, removes potion effects, gives brief nausea. Can always be consumed. * Increased cooked ursa meat restoration values to beef equivalent * Increased cooked chimera chop restoration values to chicken equivalent * Changed lunarade: Removed healing effect, added saturation value, added short jump boost effect * Changed tea: Added decent saturation value, added brief regeneration, added short resistance effect * Changed fungal tea: Added decent saturation value, removed healing effect, has similar effects to tea, but with stronger regeneration and weaker resistance * Changed natural tea: Added decent saturation value, removed healing effect, has similar effects to tea, but with stronger resistance and weaker regeneration * Increased furlion chop hunger restoration and saturation to chicken equivalent * Changed eye candy: Removed healing effect, added energy restoration value, reduced time to consume * Increased hot rod hunger and saturation values to just above beef equivalent * Changed fiery chops: Added rage regen value, reduced hunger restoration down to between chicken and beef equivalents * Changed halycon beef: Increased hunger restoration values to between beef and chicken, added brief nausea * Reduced time to consume floracle sticks, increased xp gained * Changed triliad leaves: Made them more fun * Changed goldicap petals: removed potion effect clear, added brief speed and jump boosts, reduced time to consume * Changed bubble berries: Removed hunger regen, added breath restoration, reduced time to consume, always consumable * Changed magic marang: Given decent hunger and saturation values, increased time to consume, gives decent night vision effect * Removed hunger restoration from chili pepper * Changed luna globes: Removed energy restoration effect, given invisibility effect Typos/Spelling: * Swapped the names for eeo and scared eeo * Fixed missing block names for havendales * Fixed typo in faceless floater spawner * Changed golden cotton candor statue name to be more consistent with other gold statues * Changed golden creep statue name to be more consistent with other gold statues * Removed number from creation2 banner names * Fixed energistic axe claiming to operate on ores * Fixed energistic shovel claiming to operate on ores * Fixed description on ornamyte pickaxe * Fixed description on goofy pickaxe * Fixed unnecessary "the" in crystevia portal activation * Fixed typo in immortallis room 6 requirement * Fixed name of nethengeic spawner * Fixed name of flesh eater spawner * Fixed name of inmate x spawner * Fixed name of inmate y spawner * Fixed name of rock critter spawner * Fixed name of Flower face spawner * Fixed name of archvine * Fixed name of abominator idol * Fixed name of Ancient bow idol * Fixed name of bloodfury idol * Fixed name of froster idol * Fixed name of giga cannon idol * Fixed name of mint magnum idol * Fixed name of penguin blaster idol * Fixed name of purple punisher idol * Fixed name of soul fire bow idol * Fixed name of Sound Cannon Idol * Fixed name of wart gun idol * Fixed missing semicolon in primordial guide chat * Fixed double message for player when spawning elusive * Fixed inconsistent message format for lottomen * Fixed typo in harkos statue name * Fixed typo in floro upgrade kit name * Fixed missing capitalisation on compass rune post * Fixed typo on demolisher "extremeley" * Fixed typo on boulder "extremeley" * Fixed typo in zal child messages * Fixed missing space in token trader name * Added missing full stops to some messages * Fixed typo in candlefire sword description * Fixed missing space in store keeper name * Fixed typo in aqua magnum - "exremely" + Added a ton of additional info to different items' descriptions - Removed melee damage from rapid energy weapons * Reduced iromine realmstone drop to 1 for foraging * Fixed weird grammar in firestorm staff description * Fixed spelling in Fish Case - "receive" * Fixed incorrect damage listing for skeletal archergun * Fixed description in spaceking armor - "33% create.." * Fixed incorrect damage listing for spectral archergun * Fixed typo in sun staff - "Firey" * Fixed typo in tangle staff - "imparing" * Fixed typo in treasure Box - "recieve" * Fixed typo in weapons box - "recieve" * Fixed stray space in creep wood name * Fixed name of ancient red tile * Fixed name of nether upgrade kit * Fixed name of precasian upgrade kit * Fixed name of ancient upgrade kit * Fixed incorrect dimensions on ancient portal blueprint * Fixed mistaken spelling of goldum and goldum spawners - "goldem" Mobs: * Reduced winged creeper hitbox to correct size * Increased void charger hitbox to correct size * Increased ghost hitbox to correct size * Increased trickster hitbox to correct size * Reduced clown hitbox to correct size * Reduced sasquatch hitbox to correct size * Reduced ghostly sasquatch hitbox to correct size * Reduced creepird hitbox to correct size * Reduced goblin hitbox to correct size * Reduced cave creep hitbox to correct size * Reduced cave creepoid hitbox to correct size * Reduced magical creeper hitbox to correct size * Fixed gnawer left toe moving wrong * Reduced skellox hitbox to correct size * Reduced creeperlock hitbox to correct size * Fixed creeperlock not using correct death sound * Fixed voxxulon affecting creative mode players * Increased emperor beast hitbox to correct size * Reduced nospike hitbox to correct size * Increased charger hitbox to correct size * Reduced terradon hitbox to correct size + Allowed portal master to turn his head * Reduced cherry blaster hitbox to correct size * Fixed flash affecting creative mode players * Reduced visage hitbox to correct size * Fixed missing charged creeper effect for creeponia mobs * Prevented cave creepoid exploding from fire damage * Fixed dustopia lottoman spawning inside the floor * Fixed rosid minions attacking other rosid minions * Fixed shadow staff minions attacking other shadow staff minions * Fixed hive soldier minions attacking other hive soldier minions * Fixed cotton candor attacking creative mode players * Fixed crystocore affecting creative mode players * Fixed very wrong polytom hitbox * Increased mother void walker hitbox to correct size * Fixed giant slug leaving invisible blocks everywhere * Fixed flamewalker leaving invisible blocks everywhere * Added yet another check for fades, they now will not clone if 5 or more fades are within 10 blocks * Reduced rock critter hitbox to correct size * Shifted entire rock critter model upwards so that its legs no longer sink into the ground * Reduced cyclops hitbox to correct size * Shifted entire arocknid model upwards so that its legs no longer sink into the ground * Reduced arocknid hitbox to correct size * Increased dracyon hitbox to correct size * Allowed hive worker's head to turn * Allowed kajaros' head to turn * Allowed miskel's head to turn * Allowed okazor's head to turn * Allowed raxxan's head to turn * Allowed harkos' head to turn * Allowed horon's head to turn * Allowed gyro's head to turn * Allowed crystocore's head to turn * Allowed flash's head to turn * Allowed skelekyte's head to turn * Allowed fenix's head to turn * Allowed klobber's head to turn * Allowed proshield's head to turn * Allowed mirage's head to turn * Allowed gnawer's head to turn * Allowed mecha-skellox's head to turn * Allowed horntail's head to turn * Fixed headless destroyer's numerous model issues * Allowed goblin's head to turn * Allowed ghostly goblin's head to turn * Allowed urka's head to turn * Allowed sphinx's head to turn * Allowed wickett's head to turn * Allowed spinux's head to turn * Allowed skellox's head to turn * Allowed terrestrial's head to turn * Allowed night reaper's head to turn * Allowed ghostly night reaper's head to turn * Allowed irkling's head to turn * Allowed vertebron's head to turn * Allowed surveyor's head to turn * Allowed mermage's head to turn * Allowed muncher's heads to turn * Allowed poseido's head to turn * Allowed neptuno's head to turn * Allowed fade's head to turn * Allowed quickpocket's head to turn * Allowed professor's head to turn * Allowed reaver's head to turn * Allowed skull creature's head to turn * Fixed skull creature's legs not moving * Allowed sugarface's head to turn * Allowed hunter's head to turn * Allowed runicorn rider's head to turn * Allowed spectral wizard's head to turn * Allowed paravite's head to turn * Allowed alarmo's head to turn * Allowed vine wizard's head to turn * Allowed zorp's head to turn * Allowed zarg's heads to turn * Allowed baumba's head to turn * Allowed doubler's heads to turn * Allowed lost soul's head to turn * Fixed lost soul's effect working only when staring above its head * Allowed iosaur's head to turn * Allowed spinoledeon's head to turn * Reduced walker's flaming distance to 5 blocks, added requirement that the player must be within eyesight to catch fire * Reduced hellspot teleport distance to 15 blocks * Slowed down movement speed of charger slightly to a more fair level * Slowed down movement speed of desert charger slightly to a more fair level * Slowed down movement speed of void charger slightly to a more fair level * Slowed down movement speed of hill charger slightly to a more fair level * Slowed down movement speed of swamp charger slightly to a more fair level * Slowed down movement speed of scrubby slightly to a more fair level * Slowed down movement speed of skellox slightly * Bomb carrier tnt bombs will no longer cause block damage * Fixed pixons being able to catch on fire * Fixed missing message when spawning vox store keeper * Fixed missing message when spawning vox lottoman + Added the Tyrosaur entity. No drops yet + Added the MechBot entity. No drops yet * Fixed corallus breaking blocks with his shots * Shifted entire rock crawler model up so that it isn't submerged in the ground * Paralyzed apparition's arms to be more.. apparition-like * Fixed automatons not dealing knockback to non-player mobs * Allowed firestorm staff to affect cotton candor * Tricksters can now only duplicate if there's 5 or less clones within 10 blocks * Increased base damage of lost soul to 7 * Increased base heal rate of lost soul to 3 per tick * Stopped all idol entities from despawning in peaceful * Stopped hosts taking damage when falling small distances + Added the Baroness entity. No drops yet. * Fixed cane bug not spawning in light * Fixed gingerbread man not spawning in light Sounds: + Added void walker death sound * Reduced volume of all pixon ambient sounds - Removed footstep sounds from all pixons - Removed footstep sound from bloodlust + Added a proper death sound for mother void walker + Added a proper death sound for dark beast * Fixed slight cutoff of lost soul living sound * Lowered pitch on cavern5 sound, fixed slight cutoff at end * Took the edge off the other 4 ancient cavern sounds + Added amphibiyte death sound * Fixed broken corby sounds * Changed krasaun's dawn sound to remove piercing tone + Added proper death sound to compeer * Shifted all boss music to the record category rather than master * Fixed halycons using pig step sounds * Fixed creep cows using pig step sounds + Added impact sound to dustons * Added a varying delay between boss music repeats * Cleaned up a bunch of sounds from stereo to mono * Cleaned up a bunch of sounds clipping or having clicks Items: * Fixed return crystal working outside of immortallis * Fixed taking damage flinch when in fire with nethengeic armor * Fixed taking damage flinch when in fire with infernal armor * Fixed taking damage flinch when in fire with extraction armor * Fixed moonlight staff crashing the game * Fixed infusion armor causing the screen to shake on heal * Increased infusion armor heal amount to be a bit more balanced * Fixed phantom staff taking damage even when failing to cast + Added description to mystic shrooms - Removed damage & description from confetti cannon and confetti cluster. Changed effect slightly * Disabled usage of infusion altar blueprint in immortallis and ancient cavern * Disabled usage of ancient teleporter frame blueprinte in immortallis and ancient cavern * Meteor staff will no longer consume runes if the cast fails * Celestial staff will no longer consume runes if the cast fails * Lunar staff will no longer consume runes if the cast fails * Striker staff will no longer consume runes if the cast fails * Tangle staff will no longer consume runes if the cast fails * Phantom staff will no longer consume runes if the cast fails * Nightmare staff will no longer consume runes if the cast fails * Firestorm staff will no longer consume runes if the cast fails * Fixed crystal maul causing problems with ender dragon * Fixed baron greatblade consuming grenades in creative mode * Fixed candlefire sword effect kills not dropping loot * Fixed discharge cannon explosions not counting as proper kills * Fixed rpg explosions not counting as proper kills * Fixed dark destroyer explosions not counting as proper kills * Fixed commander armor making you simultaneously immortal and undead * Fixed erebon stickler explosions not counting as proper kills * Fixed bomb launcher explosions not counting as proper kills * Fixed luxon stickler explosions not counting as proper kills * Fixed pluton stickler explosions not counting as proper kills * Fixed selyan stickler explosions not counting as proper kills * Fixed doom bringer explosions not counting as proper kills * Fixed gold bringer explosions not counting as proper kills * Fixed celestial staff explosions not counting as proper kills * Fixed discharge cannon explosions not counting as proper kills * Fixed spirit shower explosions not counting as proper kills * Fixed meteor staff explosions not counting as proper kills * Fixed haunter staff explosions not counting as proper kills * Fixed boomboom explosions not counting as proper kills * Fixed blast cannon explosions not counting as proper kills * Fixed revolution explosions not counting as proper kills * Fixed atomizer explosions not counting as proper kills * Fixed floro rpg explosions not counting as proper kills * Fixed boom cannon explosions not counting as proper kills * Fixed aqua cannon and coral cannon explosions not counting as proper kills * Fixed missile maker explosions not counting as proper kills * Fixed destruction staff explosions not counting as proper kills * Fixed balloon bomber explosions not counting as proper kills * Fixed discharge sniper explosions not counting as proper kills * Fixed water balloon bomber explosions not counting as proper kills * Fixed show staff kills not counting as proper kills * Fixed atlantic staff kills not counting as proper kills * Fixed miasma sometimes attacking the same entity instead of penetrating * Fixed pluton stickler sometimes causing a crash if impacting a non-hostile mob * Fixed luxon stickler sometimes causing a crash if impacting a non-hostile mob * Fixed erebon stickler sometimes causing a crash if impacting a non-hostile mob * Fixed selyan stickler sometimes causing a crash if impacting a non-hostile mob * Fixed zargonite armor knocking back enemies too much * Fixed meteor staff attack slowing creative players * Fixed stray white pixel on terminator * Fixed stray white pixel on mineral * Changed runic staff so that it adds the items to your inventory rather than dropping them * Reduced damage of limonite tools/weapons * Reduced effect of evermight staff slightly * Reduced effect of crystik staff slightly * Changed damage balance of moonlight staff slightly * Increase damage of amethyst weapons slightly, but reduced durability slightly * Reduced durability and damage of jade tools/weapons * Increased durability and reduced damage of rosite tools/weapons * Increased durability and reduced damage of sapphire tools/weapons * Reduced damage of emberstone tools/weapons * Added visible effect to hellfire, slightly reduced range, allowed impact on blocks * Increased damage of goo ball slightly * Increased damage of slice star slightly * Reduced stats for bloodfury sword * Reduced stats for coralstorm sword * Reduced stats for explochron sword * Reduced stats for skeletal sword * Reduced stats for rockpick sword * Increased stats for creepified sword * Increased stats for fireborne sword * Increased stats for runic sword * Reduced stats for caramel carver * Increased stats for shroomus sword * Reduced damage of flaming fury slightly * Fixed formation staff not respecting forge procedures for block breaking * Fixed formation staff not taking damage * Removed seemingly incorrect description from sunshine bow * Buffed tablet of hunger * Fixed incorrect damage value on trolls archergun * Shyrelands realmstone now dropped by lost souls * Fixed creepoid greatblade exploding at the player instead of the target * Fixed missing projectile on boom boom * Changed recipe for empty slab to shapeless, 4x stone & 1 essence of any kind * Fixed web staff not taking any damage * Fixed deadlock not being affected by sharpshot armor * Fixed immortal banner variants being uncraftable Blocks: * Reduced hardness of carpets * Fixed plants floating in midair under lelyetia when broken * Fixed a large number of blocks using the wrong break/place/walking sound * Fixed statues not making sounds on click (properly), including gold versions. Some statues do not have a sound * Fixed divine station crash + Added an additional automaton spawner to ancient cavern + Added an additional bloodsucker spawner to ancient cavern * Fixed zero light level from steel light * Fixed extraction device not deactivating when used * Reduced hardness of statues * Fixed extraction device not consuming lava and creating obsidian when finding nothing * Made all portal blocks blast-proof * Reduced campfire heal to 0.5 health per block every 3 seconds * Reduced heat lamp to 0.75 health per block every 3 seconds * Fixed lurchians killing players instantly if bounced on too long + All grass blocks are now shearable * Fixed grass blocks being placeable where they shouldn't (including down grass) * Fixed abyssal grass not dropping stone Misc: * Fixed order of a few items in runes tab * Moved rune stone to misc creative tab * Moved toy gyrocopter to bosses tab * Moved treat bag to bosses tab * Moved explosive gems to bosses tab * Moved giant crystal to bosses tab * Fixed mini mushrooms spawning on water * Set proper max enchantment levels for nevermine enchantments * Set proper item restrictions on nevermine enchantments - Removed useless team option in config * Fixed logging not giving the correct log for vanilla wood double drops * Fixed crash caused by shooting atomizer into a portal then travelling through it * Fixed getting spammed with pressure messages in gardencia as a creative mode player * Fixed mismatching colors of gardencia, borean, dustopia, and greckon dirts versus their grasses * Players in creative can now place blocks in ancient cavern properly * Players in creative can now place blocks in immortallis properly * Corrected the placement of infusion altar, it will now be centered on the player * Creative mode players can now attack hunter mobs regardless of level * Re-wrote portal system. Portals should now support multiplayer better, and be a lot safer to use - Removed the keepAllInventory and keepNoInventory gamerules. Gravestones, rejoice! * Removed a bunch of duplicate lang file keys * Fixed underground overworld mobs spawning when the area is lit up * Fixed ancient vines not generating in ancient cavern * Re-textured construct terror and green crystal block to be green * Re-textured borean portal * Re-textured several blocks in creeponia to be less piercing * Removed duplicate blue crystal ore file --~~--~~--~~--~~--~~--~~ ~~--~~--~~--~~--~~--~~-- 1.0.3 Typo/Spelling: * Fixed tribute acquired sound file - "Aquired" * Fixed missing space in lost soul name * Fixed shielded hydrolisk's missing name * Fixed double space in kaiyu spawner block name * Fixed incorrect capitalisation on dark beast living sound file * Fixed typo on striker staff - "Strikes Runes" * Fixed aqua magnum name typo Blocks: * Fixed wind runes not being craftable on rune shrines * Fixed extraction device not having an animated top when on * Fixed extraction device missing a bottom texture + Added light level to campfire * Fixed portal blocks being mineable * Fixed creation slab consuming items when in creative * Fixed ascension shrine consuming items when in creative Mobs: * Fixed ursa seemingly swimming through the land * Fixed kror pulling creative players * Fixed kror harming creative players * Fixed kror having broken front feet * Fixed skeletron having a broken leg * Fixed creepird not using its death sound * Fixed magical creeper firing at players in creative on hit * Reduced damage dealt by Kror's area of effect, now takes into account armor * Fixed mecha cyclops having a tiny hitbox * Fixed healing golem having a tiny hitbox * Fixed rammerhorn's rear texture being inverted * Fixed amphibior spawning water in the nether * Fixed hydrolisk spawning water in the nether * Fixed waggy rear texture being inverted * Fixed craggy rear texture being inverted * Fixed spraggy rear texture being inverted * Fixed shaddy rear texture being inverted * Fixed draggy rear texture being inverted * Fixed horntail not moving its legs * Fixed dracyon spawning water in the nether * Fixed orblings causing screen shake when healing the player + Added additional description to hot rod * Fixed roloscope weakening creative players + Cotton Candor can now be hit by underworld barrage projectiles * Fixed penguin's arms disappearing inside its body * Fixed death hunter using the wrong death sound * Fixed pigotron using the wrong death sound * Fixed spinux using the wrong death sound * Fixed creepuple using the wrong death sound * Fixed winged creeper using the wrong death sound * Fixed cave creepoid using the wrong death sound * Fixed magical creeper using the wrong death sound * Fixed bone creeper using the wrong death sound * Fixed wither wizard doubling up on hurt and death sounds * Fixed wither wizard's interaction sounds being too loud * Fixed the look-point for silencer effect * Fixed the look-point for hellspot effect * Fixed the look-point for occulent effect * Fixed ents only knocking players into the air on attack Items: * Fixed runic armor not giving health boost at low health * Fixed utopian armor shaking on heal * Fixed achelos helmet shaking on heal * Fixed hauling armor shaking on heal * Fixed vulcanes not giving xp on use * Fixed vulcanes not requiring levels to use * Fixed skeletal armor not working * Fixed expedition armor not working * Fixed halcyon milk seemingly eating the entire bucket * Fixed natural tea eating rather than drinking * Fixed tea eating rather than drinking * Fixed fungal tea eating rather than drinking * Fixed rosidian armor appearing to spawn 2 rosids instead of 1 * Fixed missing description on supremecy sword * Fixed illusion revolver using the wrong sound * Fixed hydrangic armor shaking the screen when healing * Fixed hydrangic armor consuming runes to heal while in creative * Fixed striker staff taking damage when failing to cast * Fixed hydrangic armor not searching rune pouches for runes * Fixed vortex cannon having no visible projectile * Fixed missing protection description on ghastly armor * Fixed harvester sword effect not respecting keepinventory rule * Fixed tangle staff using the wrong sound effect * Fixed ghoul gasser effect not respecting keepinventory rule * Fixed concussion staff effect not respecting keepinventory rule * Fixed happy haunter effect not respecting keepinventory rule * Fixed haunter's rifle effect not respecting keepinventory rule * Fixed primordial bow effect not respecting keepinventory rule * Fixed primordial bow harming players in creative mode sometimes * Fixed haunted bow effect not respecting keepinventory rule * Fixed ghoul staff effect not respecting keepinventory rule * Fixed elecanyte armor appearing to not require energy * Fixed items not dropping from mobs killed by a vulcane * Fixed concussion staff not working on flying mobs * Fixed subterranean armor kills not dropping items * Fixed rockbone armor dragging creative mode players down * Fixed rockbone armor trapping you in water * Fixed zargonite armor causing mobs to not drop items * Fixed poison plunger shot having infinite range * Fixed revolution shot having infinite range * Fixed atomizer shot having infinite range * Fixed shower shot having infinite range * Fixed ghoul ball having infinite range Misc: * Fixed players getting a tribute failed message when getting only krasaun's tribute * Fixed innervation working on the /kill command * Fixed Creeponia properly this time :) * Added some catches to hopefully stop night time messages from not appearing --~~--~~--~~--~~--~~--~~ ~~--~~--~~--~~--~~--~~-- 1.0.2 Typos/Spelling: * Fixed achelos diving helmet - "Grants increase" * Fixed wrong version number being in login banner * Fixed double space in zargonite armor description * Fixed achelos helmet typo - "helmet helmet" * Fixed sealord helmet typo - "helmet helmet" - Removed calefaction references from config + Added rage bar references to config + Added extraction references to config * Fixed incorrect description on mecha blaster Blocks: * Fixed no statues making noise when right clicked * Fixed rune shrines not working * Fixed ancient teleporter frame consuming realmstones while in creative * Fixed vine blocks having incorrect break sound - Removed zombie pigman spawning from ancient portal frame portals * Fixed giant slug slime affecting creative players * Fixed temple trap blocks affecting creative players * Fixed iro grass floating when the block beneath them is broken * Fixed iro grass being placeable in midair * Fixed mysterium plants being able to be placed anywhere * Fixed mysterium plants floating when the block below them is broken * Fixed lunar plants being able to be placed anywhere * Fixed lunar plants floating when the block below them is broken Items: * Fixed heartstones accidentally becoming 100x rarer (oops) * Fixed all snipers not having scopes * Fixed archerguns in creative allowing you to pick up their arrows * Fixed not being able to jump with sharpshot armor while holding a sniper * Fixed projectiles not being able to explode end crystals * Fixed staves not working on some enemies * Fixed light spark killing ancient cavern bosses * Fixed soul spark working on ancient cavern bosses * Fixed some snipers having their rechamber time set to 0 with a sufficiently high shell enchantment * Fixed essences only consuming weak essences when used on a shrine * Fixed not being able to deal critical hits with lunar armor * Fixed not being able to deal critical hits with rockbone armor * Fixed not being able to deal critical hits with amethind armor * Fixed not being able to deal critical hits with alacrity armor * Fixed not being able to deal critical hits with hunter armor * Fixed creative players requiring the realm travel ticket to travel to greckon * Fixed creative players requiring the realm travel ticket to travel to runandor * Fixed fragmented anima stones not working and appearing to create fake grass * Fixed skill crystals consuming themselves when the only possible skill is level 100 * Fixed butchery armor killing creative players * Fixed heat wave having no sound effect * Fixed whimsy winder having invisible projectiles * Fixed blood drainer having invisible projectiles * Fixed rockbone armor giving permanent knockback immunity * Fixed golden fury projectiles coming out of thin air * Fixed flaming fury projectiles coming out of thin air * Fixed special gun weapons not damaging ender crystals Mobs: * Fixed ender dragon not taking damage from any projectiles * Fixed giant slugs overwriting portal blocks * Fixed skeleman throwing errors for sounds * Fixed immortallis mobs crashing the game * Fixed immortallis mobs duplicating when multiple players enter * Fixed ancient cavern mobs despawning in creative (for real this time, promise) * Fixed chompers throwing errors for missing death sounds * Fixed night reaper not using their proper death sound * Fixed demon reaper not using their proper death sound * Fixed ghostly night reaper not using their proper death sound * Fixed reaper twins not using their proper death sound * Fixed bugeye not using their proper death sound * Fixed ghostly bugeye not using their proper death sound * Fixed bloodmist not using their proper death sound * Fixed horndrone not using their proper death sound * Fixed natura not using their proper death sound * Fixed skolle not using their proper death sound * Fixed grunt not using their proper death sound * Fixed goalby not using their proper death sound * Fixed roloscope not using their proper death sound * Fixed walkers not using their proper death sound * Fixed giants not using their proper death sound * Fixed ghostine ancient not using their proper death sound * Fixed bonecreature throwing missing sound error * Fixed wickett throwing missing sound error * Fixed skelekyte throwing missing sound error * Fixed Skeledon throwing missing sound error * Fixed skelepig throwing missing sound error * Fixed dicer not using their own death sound * Fixed lunarcher not having a fire resistance symbol * Fixed goalby not having an arrow resistance symbol * Significantly reduced arkback damage range and effect * Reduced silencer effect to current held item Misc: * Fixed players starting with 1 xp rather than 0 * Fixed not getting erebon tribute when entering creeponia * Fixed getting double message when ancient teleporter frame is broken - Removed console printouts when using a portal * Fixed being able to gain xp while at level 100 already --~~--~~--~~--~~--~~--~~ ~~--~~--~~--~~--~~--~~-- 1.0.1 Typos/Spelling: * Fixed "Intervnetion" in config * Fixed "Calefaction" in config * Fixed typo in moonlight staff - "Imparing" Blocks: * Fixed ascension shrine volume being excessive + You can now silk touch glass and crystal blocks + Added crafting recipe for gold creep statue * Fixed soul banner 2 textures being missing Items: * Fixed some guns not shooting through non-solid blocks * Fixed happy haunter damaging creative mode players * Fixed mecha staff damaging creative mode players * Fixed scythes consuming energy in creative mode * Fixed haunted bow damaging creative mode players * Fixed clownimator not having a scope * Fixed hive cracker not having a scope * Fixed wizard staff working on bosses and their holders * Fixed moonlight staff projectile spawning under the player * Fixed moonlight staff harming the caster - Removed intended recoil effect from moonlight staff * Fixed moonlight staff not having a slowing effect * Fixed gravity blaster consuming energy for creative players * Fixed crashes when shooting some guns * Fixed zargonite armor dealing far too much damage * Fixed some enchantments not working on the mk-fung * Fixed miscalculation on archmage, will consume correct amount of runes now * Fixed some energy weapons having attack modifiers * Fixed daybreaker bow allowing duplication of arrows * Fixed nightmare bow allowing duplication of arrows * Fixed candy blade bypassing armor in recoil Misc: * Fixed foraging drops volume being excessive * Fixed logging drops volume being excessive + Volume of level up gets quieter the higher your level, except for 100 * Fixed lightning bolts created by the mod being invisible Skills: * Fixed expedition only giving xp for sprint jumping * Reduced expedition xp rate to compensate for massively increased xp earning potential * Fixed player skills sometimes starting up as 0 - will keep a closer eye on this one Mobs: * Fixed dicer slowing players in creative mode * Fixed explodot blowing up on creative players * Added some additional checks to fade to reduce infini-spawning * Fixed pixons giving way too much xp with the diamond bowl --~~--~~--~~--~~--~~--~~ ~~--~~--~~--~~--~~--~~-- Bugs fixed in Advent of Ascension 1.0: * Fixed Armour counters being shared between all players * Fixed some armours getting stuck and unable to activate * Fixed typo in extraction for grenades - "You find many within the lava" * Fixed skill crystals giving xp to the highest lvl, not the lowest * Fixed extraction device only giving 1 dye instead of 32 if no space in inventory * Fixed extraction device dumping dye way up in the air if no space in inventory * Fixed extraction device dropping blaze rods 8 at a time instead of 4 if no space in inventory * Fixed armour effects not taking into account health-adding mods * Fixed energistic tools requiring 80 extraction instead of 70 * Fixed data storage storing double the amount of data it needs on a player * Fixed energistic pickaxe not dropping xp randomly * Fixed rune box incorrectly stating it gives gems * Fixed treasure box incorrectly stating it gives gems * Fixed weapons box incorrectly stating it gives gems * Fixed flesh eater dropping abyssal gems 100% of the time * Fixed diocus only dropping precasian coins in lots of 2 * Fixed heart fruit setting the player's hunter level to 30 * Fixed victory message not showing when beating the primordial five * Fixed Skeletron doubling up on skelepig statue drop chances * Fixed Corallus dropping coral staff 100% of the time * Fixed Vinocorne doubling drop rates on rosidian sword * Fixed CottonCandor being invulnerable * Fixed heartstones not giving additional xp if picked up in piles * Fixed heartstones being wiped from inventory when picking up more * Fixed heartstones healing way too much on pickup at higher levels * Fixed Skelekyte going invisible quicker than usual after spawning * Fixed Skeledons going invisible too frequently * Fixed Ghastus effect boundary being 1 block too large * Fixed pure gold accumulator sometimes consuming 2 gold * Fixed gold accumulator sometimes consuming 2 gold * Fixed typo in immortallis progressor - "Goldems" * Fixed coniferon not healing properly on player death * Fixed incorrectly getting tribute failure message when only Krasaun's tribute is complete at night * Fixed rune randomizer sometimes stealing additional unpowered runes + Allow additional non-melee attacks to work on melee-invulnerable mobs * Fixed amethind armor set effect not working * Fixed missing space in undead troll's name * Fixed bugged name for Naturalist * Fixed bugged name for Assassin * Fixed bugged name for Metalloid * Fixed bugged name for Okazor * Fixed embrodium armor texture defaulting to yellow armor * Fixed Death hunter pulling and throwing players in creative * Fixed Walker setting creative players on fire * Fixed Eilosapien setting creative players on fire * Fixed Squiggler setting creative players on fire * Fixed Graw pulling creative players * Fixed Night watchers blinding creative players * Fixed Toxxulous poisoning creative players * Fixed sceptron dragging creative players * Fixed Arkzyne pulling creative players * Fixed crusilisk pulling creative players * Fixed Poseido pushing creative players up * Fixed Torano pulling creative players * Fixed Orbitor grabbing creative players * Fixed fungung throwing creative players * Fixed Angler slowing creative players * Fixed construct of mind effecting creative players * Fixed double blinding creative players * Fixed grobbler pulling creative players * Fixed goalby weakening creative players * Fixed arkback attempting to harm creative players * Fixed alarmo becoming alarmed by creative players * Fixed parasect nauseating creative players * Fixed stalker making creative players lose tv signal * Fixed stalker prime making creative players lose tv signal * Fixed creeperlock teleporting to creative players & spawning minions * Fixed face mask and night vision goggles not working with sharp shot armor * Fixed concussion staff using durability and harming players while in creative * Fixed typo in deeplands lava trap block name * Fixed demon reaper only spawning in full moon events * Fixed hunter not spawning properly * Fixed luxon regeneration buff not working * Fixed Zargonite leggings not dropping * Fixed SpaceKing leggings not dropping * Fixed zargonite armor set effect harming non-aggressive mobs * Fixed vulcane damage causing mobs to not drop loot * Fixed zargonite armor effect causing mobs to not drop loot * Fixed hunter armor launching players off into space * Fixed giant slug not having trails outside of precasian dirt * Fixed distorter pulling creative players * Fixed illusive suffocating in its own spawner room * Added a safeguard so players hopefully don't spawn in the void when coming back from other dimensions - I will need to look into this further as you will still end up at x:0, z:0 * Fixed incorrect message in tablet of rage * Fixed extraction master giving messages as calefaction master * Fixed Smash not sending spawn message * Fixed Elusive only sending spawn message to spawning player * Fixed King BamBamBam not sending spawn message * Fixed Corallus not sending spawn message * Fixed Nethengeic wither not sending spawn message * Fixed Rock rider only sending spawn message to spawning player * Fixed Four guardians only sending spawn message to spawning player * Fixed shadowlord only sending spawn message to spawning player * Fixed skeletal army only sending spawn message to spawning player * Fixed King shroomus only sending spawn message to spawning player * Fixed silverfoot only sending spawn message to spawning player * Fixed Visualent only sending spawn message to spawning player * Fixed Kror only sending spawn message to spawning player * Fixed Vinocorne only sending spawn message to spawning player * Fixed bane not sending spawn message * Fixed Clunkhead only sending spawn message to spawning player * Fixed Dracyon only sending spawn message to spawning player * Fixed Hive king only sending spawn message to spawning player * Fixed Voxxulon only sending spawn message to spawning player * Fixed primordial five only sending spawn message to spawning player * Fixed Graw only sending spawn message to spawning player * Fixed Gyro only sending spawn message to spawning player * Fixed Crystocore not sending spawn message * Fixed Cotton Candor only sending spawn message to spawning player * Fixed Creep only sending spawn message to spawning player * Fixed primordial staff harming player and damaging item while in creative * Fixed basically all projectiles causing crashes with the ender dragon & a few other mobs * Fixed king charger throwing players in creative * Fixed typo in login tips panel - "Incrase" * Fixed silencer making creative players drop their inventory * Fixed broken candlefish texture * Fixed broken rocketfish texture * Fixed Screen shaking when healing from nethengeic armor * Fixed screen shaking when healing from commander armor * Fixed version showing as 2.3 * Fixed unbreakable blocks not being so unbreakable against explosions * Fixed typo in dungeon master text "You will return crystal" * Fixed breaking immortallis by killing dungeon masters in survival * Hopefully fixed the big client freeze that can happen when logging into a world * Fixed fungal armor damage not letting mobs drop items * Fixed creation 2 banner broken textures and associated crash * Fixed flash not dropping items if a minion kills it * Fixed ancient cavern bosses not spawning if in peaceful mode. (Why....?) * Fixed ancient cavern bosses dropping into the void on successive spawns * Fixed gold accumulator being breakable * Fixed pure gold accumulator being breakable * Fixed reaver spawner being breakable * Fixed Urioh spawner being breakable * Fixed goldum spawner being breakable * Fixed skeledon spawner being breakable * Fixed skelekyte spawner being breakable * Fixed Fenix spawner being breakable * Fixed goldus spawner being breakable * Fixed shavo spawner being breakable * Fixed urv spawner being breakable * Fixed ghastus spawner being breakable * Fixed bosses breaking bedrock while suffocating * Fixed pixons bein faux-harvestable at 0 health * Fixed banners placing sideways * Fixed distorter spawning in non-full blocks * Fixed shade infinitely spawning from certain types of damage * Fixed mending table changing items with different metadata * Fixed mending table consuming mending solution in certain circumstances when the repair fails * Fixed rosidons not giving failure message * Fixed rosidons working in labricon * Fixed rosidons working in ancient cavern * Fixed rosidons working in immortallis * Fixed army block being breakable * Fixed graw altar being breakable * Fixed creep altar being breakable * Fixed primordial altar remaining lit after use * Fixed airhead not despawning on peaceful difficulty * Fixed graw not despawning on peaceful difficulty * Fixed voliant not despawning on peaceful difficulty * Fixed volar not despawning on peaceful difficulty * Fixed construct of terror not despawning on peaceful difficulty * Fixed anemia not despawning on peaceful difficulty * Fixed polytom not despawning on peaceful difficulty * Fixed valkyrie not despawning on peaceful difficulty * Fixed ancient cavern shrines being breakable * Fixed typos in ancient cavern shrines - "You need ____ utilise this" + Added tribute requirement messages for ancient cavern shrines * Fixed reef staff griefing blocks * Fixed reef staff working in immortallis * Fixed reef staff working in ancient cavern * Properly centered reef staff shield on player * Fixed fragmented anima stones sometimes running twice * Fixed fragmented anima stones not working * Fixed immortallis bosses spawning multiples in multiplayer servers * Fixed Klobber pulling creative mode players * Fixed flamewalker sometimes deleting blocks * Fixed Giant slug sometimes deleting blocks * Fixed staves being laggy in survival (hopefully) * Fixed atlantic staff attacking non-hostile mobs * Fixed candy staff attacking non-hostile mobs * Fixed hive staff consuming creation pts even in creative * Fixed joker staff launching non-hostile mobs * Fixed typo in phantom staff - "Strikes runes" * Fixed shadowlord staff using creation pts even in creative * Fixed show staff damaging non-hostile mobs * Fixed Clunkhead auto-suffocating on spawn * Fixed shadowlord using static values for potion effect scale * Fixed harvester sword damaging creative players * Fixed harvester sword taking durability when in creative * Fixed haunted greatblade damaging creative players * Fixed haunted greatblade taking durability in creative * Fixed ghoul staff damaging creative players * Fixed ghoul staff takign durability in creative * Fixed ghoul gasser damaging creative players * Fixed haunter rifle damaging creative players * Fixed crystal maul ignoring knockback resistance and breaking mobs * Fixed tablets consuming soul power in creative mode * Fixed scythe consuming more energy than it's meant to + Added description to Luxon scythe about using energy + Added description to Erebon scythe about using energy + Added description to Pluton scythe about using energy + Added description to Selyan scythe about using energy * Prevented scythes consuming energy when attacking dead entities * Fixed pixon collection working as they are dying * Fixed pixons being able to overwhelm clients with high hp * Fixed being able to stack enchantments at the infusion table * Fixed game crash from quitting too quickly after firing a recoil gun * Fixed Goo ball impact sound projecting 50+ blocks * Fixed hellfire impact sound projecting 50+ blocks * Fixed statues being activated while sneaking * Fixed boss statues being placed incorrectly * Fixed boss statues breaking instantly by hand * Fixed boss statues having no blast resistance * Fixed snipers not being able to shoot through non-solid objects * Fixed being able to move the rune pouch while it's open * Fixed stacked grass blocks floating in midair when a trunk is broken * Fixed grass blocks floating in midair when the ground below them is broken * Fixed banner breaking instantly by hand * Fixed tablets stacking * Fixed mobs jumping when walking through AoA plants * Fixed mecha bow duplicating arrows * Fixed spectral archergun duplicating arrows * Fixed spectral bow duplicating arrows * Fixed mecha archergun duplicating arrows Changes: + Reef staff shield lasts for 60 seconds * Fade duplication chance is now based on damage dealt and current health * Changes archmage enchant to halving cost Поделиться сообщением Ссылка на сообщение
DrPlug 5 Опубликовано 22 июня, 2018 Спасибо, именно благодаря Вам Летрагон лучший. #СпасибоКиришима Поделиться сообщением Ссылка на сообщение